|
29 | 29 | <Property name="socket-writer-buffer-size">1024</Property> |
30 | 30 | <Property name="packet-compression-threshold-bytes">10240</Property> |
31 | 31 | <Property name="allow-change-session">false</Property> |
32 | | - <Property name="max-connections-per-ip">1000</Property> |
| 32 | + <Property name="max-connections-per-ip">2000</Property> |
33 | 33 | </Properties> |
34 | 34 | </Network> |
35 | 35 |
|
36 | 36 | <Configuration> |
37 | 37 | <Workers> |
38 | | - <Worker name="socket-acceptor">5</Worker> |
39 | | - <Worker name="socket-reader">30</Worker> |
40 | | - <Worker name="socket-writer">30</Worker> |
| 38 | + <Worker name="socket-acceptor">8</Worker> |
| 39 | + <Worker name="socket-reader">16</Worker> |
| 40 | + <Worker name="socket-writer">16</Worker> |
41 | 41 | <Worker name="websocket-producer">1</Worker> |
42 | 42 | <Worker name="websocket-consumer">2</Worker> |
43 | 43 | <Worker name="http-worker">8</Worker> |
44 | | - <Worker name="internal-processor">20</Worker> |
| 44 | + <Worker name="internal-processor">8</Worker> |
45 | 45 | </Workers> |
46 | 46 | <Schedules> |
47 | 47 | <!-- Get the period checking in seconds which server can keep the empty |
|
60 | 60 | <Task name="system-monitoring-interval">60</Task> <!-- Unit: Seconds --> |
61 | 61 | </Schedules> |
62 | 62 | <Properties> |
63 | | - <Property name="max-packet-queue-size">300</Property> |
64 | | - <Property name="max-request-queue-size">300</Property> |
| 63 | + <Property name="data-serialization">zero</Property> |
| 64 | + <Property name="max-packet-queue-size">2000</Property> |
| 65 | + <Property name="max-request-queue-size">2000</Property> |
65 | 66 | <!-- When the server get disconnection of one client, can be hold its |
66 | 67 | player instance until timeout --> |
67 | 68 | <Property name="keep-player-on-disconnection">false</Property> |
68 | 69 | <!-- The maximum number of players which game can handle --> |
69 | | - <Property name="max-number-players">1000</Property> |
| 70 | + <Property name="max-number-players">2000</Property> |
70 | 71 | <!-- The maximum number of rooms which game can handle --> |
71 | 72 | <Property name="max-number-rooms">1000</Property> |
72 | 73 | <!-- The max IDLE time in seconds which server can wait from the last |
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