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emulatorControl.ts
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import * as vscode from 'vscode';
import { getWorkspacePath, getPebbleVersionInfo, isVersionBelow, upgradePebbleTool, isDevContainer, execAsync } from './utils';
import { getEmulatorPlatform } from './run';
export async function openEmulatorAppConfig() {
console.log('openEmulatorAppConfig called');
const workspacePath = getWorkspacePath();
if (!workspacePath) {
vscode.window.showErrorMessage('No workspace folder is open. Please open a workspace folder and run the project.');
return;
}
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
let codespaceArgs = '';
if (isDevContainer()) {
let fullUri = await vscode.env.asExternalUri(
vscode.Uri.parse("http://localhost:6443/")
);
if (process.env.CODESPACES === 'true' && process.env.CODESPACE_NAME) {
try {
const { stdout, stderr } = await execAsync(`gh codespace ports visibility 6443:public -c ${process.env.CODESPACE_NAME}`);
if (stderr) {
throw stderr;
} else {
console.debug('(emu-app-config) codespace port visibility 6443 public OK');
}
} catch (error: any) {
console.error(`(emu-app-config) codespace port visibility 6443 public: ${error}`);
vscode.window.showErrorMessage(`Failed to make port 6443 public: ${error}`);
}
if (fullUri.authority.startsWith('localhost') || fullUri.authority.startsWith('127.0.0.1')) {
fullUri = await vscode.env.asExternalUri(
vscode.Uri.parse("http://localhost:6443/")
);
}
}
codespaceArgs = ` --port 6443 --address ${fullUri}`;
console.debug(`Using codespace arguments = '${codespaceArgs}'`);
}
terminal.show();
terminal.sendText('\x03'); // Send Ctrl+C
terminal.sendText(`pebble emu-app-config --emulator ${platform} --vnc${codespaceArgs}`, true);
}
export async function emulatorBatterySetState() {
console.log('emulatorBatterySetState called');
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
const batteryStateStr = await vscode.window.showInputBox({
placeHolder: 'Enter a battery percentage between 0 and 100.',
});
if (!batteryStateStr) {
return;
}
const batteryState = Number(batteryStateStr).valueOf();
if (isNaN(batteryState) || batteryState < 0 || batteryState > 100) {
vscode.window.showErrorMessage('Please enter an integer between 0 and 100');
return;
}
let batteryStateStrSubstring = batteryStateStr;
if (batteryState < 10) {
batteryStateStrSubstring = batteryStateStr.substring(0, 1);
} else if (batteryState < 100) {
batteryStateStrSubstring = batteryStateStr.substring(0, 2);
} else {
batteryStateStrSubstring = batteryStateStr.substring(0, 3);
}
const chargingMap: {[key: string] : boolean } = {
'Yes': true,
'No': false
};
const chargingChoice = await vscode.window.showQuickPick(Object.keys(chargingMap), {
placeHolder: 'Is the battery charging?',
canPickMany: false,
});
if (!chargingChoice) {
return;
}
const charging = chargingMap[chargingChoice];
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
terminal.show();
terminal.sendText(`pebble emu-battery --emulator ${platform} --vnc --percent ${batteryStateStrSubstring} ${charging ? '--charging' : ''}`);
}
async function sleep(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
export async function emulatorBluetoothSetState() {
console.log('emulatorBluetoothSetState called');
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
const connectedMap: {[key: string] : boolean } = {
'Active': true,
'Inactive': false
};
const connectedChoice = await vscode.window.showQuickPick(Object.keys(connectedMap), {
placeHolder: 'Set the bluetooth connection',
canPickMany: false,
});
if (!connectedChoice) {
return;
}
const connected = connectedMap[connectedChoice];
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
terminal.show();
terminal.sendText(`pebble emu-bt-connection --emulator ${platform} --vnc --connected ${connected ? 'yes' : 'no'}`);
if (!connected) {
// Display a progress notification to match the debounce disconnection behavior in firmware
const waitSec = 25;
vscode.window.withProgress({
location: vscode.ProgressLocation.Notification,
title: `Disconnected. App will be notified in ${waitSec} seconds.`,
cancellable: true
}, async (progress, cancelToken) => {
for (let index = 0; index < (waitSec + 1); index++) {
if (cancelToken.isCancellationRequested) {
terminal.sendText('\x03'); // Send Ctrl+C
terminal.sendText(`pebble emu-bt-connection --emulator ${platform} --vnc --connected yes`);
break;
}
await sleep(1000);
progress.report({
increment: 100 / (waitSec + 1)
});
}
});
}
}
export async function emulatorAccelTapTrigger() {
console.log('emulatorAccelTapTrigger called');
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
terminal.show();
terminal.sendText(`pebble emu-tap --emulator ${platform} --vnc --direction y+`);
}
export async function emulatorSetTimeFormat() {
console.log('emulatorSetTimeFormat called');
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
const timeFormatChoice = await vscode.window.showQuickPick(['12h', '24h'], {
placeHolder: 'Select Time Format',
canPickMany: false,
});
if (!timeFormatChoice) {
return;
}
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
terminal.show();
terminal.sendText(`pebble emu-time-format --emulator ${platform} --vnc --format ${timeFormatChoice}`);
}
export async function emulatorTimelineQuickViewSet() {
console.log('emulatorTimelineQuickViewSet called');
const platform = await getEmulatorPlatform();
if (!platform) {
console.log('No platform selected, returning early');
return;
}
console.log('Platform selected:', platform);
const quickViewStateMap: {[key: string] : boolean } = {
'Active': true,
'Inactive': false
};
const quickViewStateChoice = await vscode.window.showQuickPick(Object.keys(quickViewStateMap), {
placeHolder: 'Set the timeline quick view state',
canPickMany: false,
});
if (!quickViewStateChoice) {
return;
}
const quickViewState = quickViewStateMap[quickViewStateChoice];
// Checking if the emulator is currently running : TODO ?
let terminal = vscode.window.terminals.find(t => t.name === `Pebble Run`);
if (!terminal) {
vscode.window.showErrorMessage('Please first run the project and keep the terminal open');
return;
}
terminal.show();
terminal.sendText(`pebble emu-set-timeline-quick-view --emulator ${platform} --vnc ${quickViewState ? 'on' : 'off'}`);
}