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I am building for iOS from my M4 Mac Mini. When I build to my iPhone 16 Pro and run my app after it transfers, there is a runtime error: module gameNetwork not found. In looking at the build log, I see the following entries that might be causing this:
ld: warning: section __DATA/__cfstring is not pointer aligned in /Users/dethier/Desktop/Cushion Caroms.app/.build/CoronaProvider.gameNetwork.apple/libgamenetwork-apple.a[arm64][2](Rtt_IPhoneGameCenter.o)
ld: warning: no platform load command found in '/Users/dethier/Desktop/Cushion Caroms.app/.build/CoronaProvider.gameNetwork.apple/libgamenetwork-apple.a[arm64][2](Rtt_IPhoneGameCenter.o)', assuming: iOS
ld: warning: mixed ObjC ABI, /Users/dethier/Desktop/Cushion Caroms.app/.build/CoronaProvider.gameNetwork.apple/libgamenetwork-apple.a[arm64][2](Rtt_IPhoneGameCenter.o) compiled without category class properties
ld: warning: no platform load command found in '/Users/dethier/Desktop/Cushion Caroms.app/.build/CoronaProvider.gameNetwork.apple/libgamenetwork-apple.a[arm64][3](Rtt_IPhoneGameCenterEvent.o)', assuming: iOS
ld: warning: no platform load command found in '/Users/dethier/Desktop/Cushion Caroms.app/.build/CoronaProvider.gameNetwork.apple/libgamenetwork-apple.a[arm64][4](IOSGameCenterProvider.o)', assuming: iOS</result>
My build settings for gameNetwork include:
entitlements = { [ "com.apple.developer.game-center" ] = true, },
which is inside the iphone brackets and outside of the plist brackets, and
plugins = {
[ "CoronaProvider.gameNetwork.apple" ] = {
publisherId = "com.coronalabs",
supportedPlatforms = { iphone = true }
},
},
I think my settings are correct. I did enable game center in my developer account for this app and use a profile that includes that. So how do I get this to build correctly? Thanks.

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