Skip to content

Latest commit

 

History

History
57 lines (48 loc) · 2.47 KB

README.md

File metadata and controls

57 lines (48 loc) · 2.47 KB

Codacy Badge Build Status Support Server Invite

Modeler

Open 3D Modeling Tool

This tool is written in Kotlin, using LWJGL3 for rendering and Legui to build user interfaces

Screenshots

3d view 4 viewports texture editing animations

Current state

Currently this is project is not in active development. So don't expect updates soon, unless I need 3D models for other project, then I will continue updating this 3D editor.

Formatts

Valid input formats:

Valid output formats:

  • OBJ: Wavefront .obj file
  • MCX: Custom model format used in ModeLoader
  • GLTF: mostly support, has animations
  • VS: Vintage Story model format (not all features are supported)

The formats TCN, TBL and JSON are based on storing objects as cubes with properties, they don't allow arbitrary kinds of shapes so it's impossible to export complex models to them.

Features

  • Free vertex edit capabilities
  • Free UV edit capabilities
  • Translation, rotation and scale
  • Object, face, edge and vertex individual selection
  • Texture import on change
  • Automatic backup creation and removal of old backups
  • Local and global transformation
  • Keyframe based animations
  • Helper grids to align objects
  • Orthographic and projection cameras
  • Multiview up to 4 viewports
  • Skybox background
  • Texture template export
  • Axis Aligned Bounding Box export to text format

FAQ

  • Q: How to open/enable animation panel?
  • A: Press ALT + B
  • Q: Where can I find the shortcuts of the program?
  • A: Here