Skip to content

Make Scene more robust #7

Open
Open
@karnkaul

Description

@karnkaul

Currently the construction of a scene is separated from it loading GLTF data and populating its storage. This risks invalid use in between those two points. Either refactor two stage init to a single stage, or ensure the scene is ready to be used after construction / does not attempt to render anything until populated.

AC:

  1. Scene is ready to use after construction
  2. A GLTF source need not be loaded to use a Scene instance

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions