As of now there is one global setting to define the file type the atlases of a project are stored to, but sometimes it would be useful to have a different type than the globally defined one.
For example:
I have a project with several atlases containing a bunch of small sprites. They are all packed using png and some kind of compression.
But the project also has an atlas with quite some really big images. Packing them as png is ok, but using jpeg could create files with 20% of the size of a png with a still reasonable quality.
(When developing for mobile, it is big difference whether you have 100MB of assets or just 20!)
Request
Texture packer could have an option allowing to specify the file type (and the according settings) per atlas of a project. If there is no specific setting the project is used.
Remark
I know I could use different projects for different atlases, but nonetheless it could be quite useful.
As of now there is one global setting to define the file type the atlases of a project are stored to, but sometimes it would be useful to have a different type than the globally defined one.
For example:
I have a project with several atlases containing a bunch of small sprites. They are all packed using png and some kind of compression.
But the project also has an atlas with quite some really big images. Packing them as png is ok, but using jpeg could create files with 20% of the size of a png with a still reasonable quality.
(When developing for mobile, it is big difference whether you have 100MB of assets or just 20!)
Request
Texture packer could have an option allowing to specify the file type (and the according settings) per atlas of a project. If there is no specific setting the project is used.
Remark
I know I could use different projects for different atlases, but nonetheless it could be quite useful.