forked from emavgl/scorebot_ctf
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscorebot.py
More file actions
160 lines (129 loc) · 4.71 KB
/
scorebot.py
File metadata and controls
160 lines (129 loc) · 4.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
import sys
import time, threading
import random, string
from flask import Flask, request, render_template
app = Flask(__name__, template_folder='templates', static_folder="static")
# Start-import-Services
sys.path.insert(0, './services/')
import nadmozg
import piratemap
import redmessanger
import ropeman
import blackgold
import sharing
import hanoifones
import FHMMaintenance
import hacker_diary
# End-import-Services
class Game:
def __init__(self, teams, services):
self.teams = teams
self.services = services
def getFlags(self):
for service_name, service in services.iteritems():
for team_name, team in teams.iteritems():
tmp_flag = service.getFlag(team.host, team_name)
if tmp_flag == service.flags[team.name]:
print '[+] Defense point! +1 for %s - %s' % (team_name, service_name)
team.updateDefScore()
def setFlags(self):
for service_name, service in services.iteritems():
for team_name, team in teams.iteritems():
service.setFlag(team.host, team_name)
def updateLog(self):
localtime = time.asctime( time.localtime(time.time()) )
out_file = open("log.txt","a")
text = "\n-------------------\nLocal time: " + str(localtime)
for team_name, team in teams.iteritems():
text += "\n-------------------\n" + team_name + "\nAttack point: " + str(team.att_score) + "\nDefense point: " + str(team.def_score)
out_file.write(text)
out_file.close()
def getFlagID(self, service_name, evil_team):
return self.services[service_name].args[evil_team].get('flag_id')
def submitFlags(self, team_name, service_name, flag):
teamx = self.teams[team_name]
dic_flags = self.services[service_name].flags
for user, user_flag in dic_flags.iteritems():
if flag == user_flag: #and user != teamx.name:
print '[+] Attack point! +2 for ' + team_name
teamx.updateAttScore()
self.services[service_name].flags[user] = ""
return "Flag valid!"
return "Flag invalid!"
class Team:
def __init__(self, name, host, pic):
self.name = name
self.host = host
self.pic = pic
self.att_score = 0
self.def_score = 0
def updateAttScore(self):
self.att_score += 2
def updateDefScore(self):
self.def_score += 1
class Service:
def __init__(self, name, port, module):
self.name = name
self.port = port
self.module = module
self.flags = {}
self.args = {}
def getFlagID(self, team_name):
return (args[team_name]).get("flag_id", None)
def setFlag(self, host, team_name):
flag = ''.join(random.SystemRandom().choice(string.ascii_uppercase + string.digits) for _ in range(20))
self.args[team_name] = self.module.set_flag(host, self.port, flag)
self.flags[team_name] = flag
print '[-] Set flag to ' + self.name + " service for " + team_name + " team"
def getFlag(self, host, team_name):
flag_id = self.args[team_name]["flag_id"]
token = self.args[team_name]["token"]
flag = self.module.get_flag(host, self.port, flag_id, token)
#print 'Retrieved flag: %s' % (flag)
print '[-] Retive flag to ' + self.name + " service for " + team_name + " team"
return flag
def routine():
game.setFlags()
game.getFlags()
game.updateLog()
threading.Timer(10, routine).start()
@app.route("/")
def hello():
return render_template('index.html', teams=teams)
'''
res = ""
for team_name, team in teams.iteritems():
res += "Name: {0}</br>Def Pnt: {1}</br>Att Pnt: {2}</br></br>".format(team_name, team.def_score, team.att_score)
return res
'''
@app.route('/submit', methods=['POST'])
def submitFlag():
flag = request.form.get('flag', None)
team_name = request.form.get('team', None)
service_name = request.form.get('service', None)
status = game.submitFlags(team_name, service_name, flag)
return status
@app.route('/flagid', methods=['GET'])
def getFlagID():
username = request.args.get('enemy_name')
service_name = request.args.get('service')
flagid = game.getFlagID(service_name, username)
return str(flagid)
if __name__ == '__main__':
teams = {'CuredPin': Team('CuredPin', "192.168.1.101", "cat.jpg"),
'LiquidPad': Team('LiquidPad', "192.168.1.101", "dog.jpg")}
services = {'nadmozg': Service('nadmozg', '20067', nadmozg),
'piratemap': Service('piratemap', '20038', piratemap),
'redmessanger': Service('redmessanger', '20064', redmessanger),
'FHMMaintenance': Service('FHMMaintenance', '20111', FHMMaintenance),
'ropeman': Service('ropeman', '20129', ropeman),
'blackgold': Service('blackgold', '20066', blackgold),
'sharing': Service('sharing', '20065', sharing),
'hanoifones': Service('hanoifones', '20040', hanoifones),
'hacker_diary': Service('hacker_diary', '20130', hacker_diary)}
'''
teams = {'testTeam': Team('testTeam', "192.168.0.8")}
'''
game = Game(teams, services)
routine()
app.run()