Can the vulkano_shaders crate be used? #1417
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Emilgardis
coolcatcoder
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Having some difficulty with vulkano_shaders due to it requiring the vulkan sdk. Usually this just requires setting some environment variables, so the shader compiler can find it, but with cross I would have no idea how to do this. Is this possible? |
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Answered by
Emilgardis
Jan 18, 2024
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You'd have to make sure whatever is needed is included in the image cross ends up calling cargo in. This probably means a custom image, see https://github.com/cross-rs/cross/wiki/FAQ#custom-images |
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You'd have to make sure whatever is needed is included in the image cross ends up calling cargo in. This probably means a custom image, see https://github.com/cross-rs/cross/wiki/FAQ#custom-images