由于公平锁需要关心队列的情况,得按照队列里的先后顺序来获取锁(会造成大量的线程上下文切换),而非公平锁则没有这个限制。
公平锁的阻塞是按节点顺序进行的,而唤醒也是按节点顺序进行的,为什么会造成大量的线程上下文的切换呢?我的理解是,公平锁的吞吐量不是很高。
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
公平锁的阻塞是按节点顺序进行的,而唤醒也是按节点顺序进行的,为什么会造成大量的线程上下文的切换呢?我的理解是,公平锁的吞吐量不是很高。