The reforge and respec costs are defined in constants.json, meaning they require a patch to push.
Moving these to the API would allow them to be altered without deploying a patch by users with Admin access on the website.
Suggested constants to move:
"itemReforgeCostPerRank": [ 0.0, 20000.0, 45000.0, 75000.0 ], /* start at Rank 0 so that Index = Rank */ - To allow for "reforge events" in the case of returning pop after a long absence
"respecializePriceForLevel30": 5000, & "freeRespecializeIntervalDays": 7, - To allow for reduced respec cost on patch deployment/balance changes that might leave some high level characters locked out for up to a week, on something new they want to try
"baseGoldGainPerSecond": 0.66, - To allow for easily run events with an increased gold gain for short periods
The reforge and respec costs are defined in constants.json, meaning they require a patch to push.
Moving these to the API would allow them to be altered without deploying a patch by users with Admin access on the website.
Suggested constants to move:
"itemReforgeCostPerRank": [ 0.0, 20000.0, 45000.0, 75000.0 ], /* start at Rank 0 so that Index = Rank */ - To allow for "reforge events" in the case of returning pop after a long absence
"respecializePriceForLevel30": 5000, & "freeRespecializeIntervalDays": 7, - To allow for reduced respec cost on patch deployment/balance changes that might leave some high level characters locked out for up to a week, on something new they want to try
"baseGoldGainPerSecond": 0.66, - To allow for easily run events with an increased gold gain for short periods