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project.godot
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49 lines (36 loc) · 1.12 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Kill Edwin"
run/main_scene="uid://k6n8l2145dek"
config/features=PackedStringArray("4.4", "Mobile")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/stretch/mode="viewport"
window/handheld/orientation=1
window/canvas_textures/default_texture_filter=1
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/fuku/plugin.cfg")
[global_group]
Player=""
walls=""
Enemy=""
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/ssao/quality=0
environment/glow/upscale_mode=0
environment/screen_space_reflection/roughness_quality=0
environment/subsurface_scattering/subsurface_scattering_quality=0