In the 3rd iteration over the connected components the line at 307:
status = mcGetConnectedComponentData(context, cc, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, 0, NULL, &numBytes);
causes an exception in source/frontend.cpp at line 3414 and subsequently 3418 with the following message: 'internal_inputmesh_face_idx < cc_face_count'
I used the 'cube.obj' and 'plane.obj' from the VertexNormals.cpp tutorial. I commented out the asserts and it does seem to be a bandaid fix.
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