Skip to content

Commit 1e2a35c

Browse files
refactor(inGameEvents): move discard to hand limit block into main handler
1 parent 1f34c9f commit 1e2a35c

1 file changed

Lines changed: 1 addition & 3 deletions

File tree

src/plugins/sockets/inGameEvents.js

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -55,6 +55,7 @@ export async function handleInGameEvents(evData, newRoute = null) {
5555
case SocketEvent.SEVEN_DISCARD:
5656
case SocketEvent.SEVEN_ONE_OFF:
5757
case SocketEvent.SEVEN_TARGETED_ONE_OFF:
58+
case SocketEvent.DISCARD_TO_HAND_LIMIT:
5859
case SocketEvent.STALEMATE_REQUEST:
5960
case SocketEvent.STALEMATE_ACCEPT:
6061
case SocketEvent.STALEMATE_REJECT:
@@ -88,9 +89,6 @@ export async function handleInGameEvents(evData, newRoute = null) {
8889
gameStore.updateGame(evData.game);
8990
}
9091
break;
91-
case SocketEvent.DISCARD_TO_HAND_LIMIT:
92-
gameStore.updateGame(evData.game);
93-
break;
9492

9593
case SocketEvent.REMATCH:
9694
gameStore.setRematch({ pNum: evData.pNum, rematch: evData.game[`p${evData.pNum}Rematch`] });

0 commit comments

Comments
 (0)