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  • Original Age of Empires Graphics/Sounds/Resources:

    • Are extracted by the convert script (Python)
    • converted to a directory structure in a suitable format:
      • csv
      • yaml
      • nyan
  • Build system:

    • cmake
  • Application:

    • Client:
      • C++, using SDL2. Rendering via OpenGL 2.1 incl shaders
      • Audio via SDL2
      • Networking via SDL2
    • Server:
      • C++, very minimal
      • Lobby server + player action relay (does not run the game simulation)
    • Launcher:
      • Python, GTK3
      • gui for connecting to lobby server
  • C++ coding styles:

  • Code documentation: Doxygen