11// /////////////////////////////////////////////////////////////////////
2- // CSpeedTreeForestDirectX8 Class
2+ // CSpeedTreeForestDirectX Class
33//
44// (c) 2003 IDV, Inc.
55//
3838#include " EterLib/StateManager.h"
3939#include " EterLib/Camera.h"
4040
41- #include " SpeedTreeForestDirectX8 .h"
41+ #include " SpeedTreeForestDirectX .h"
4242#include " SpeedTreeConfig.h"
4343#include " VertexShaders.h"
4444
4545// /////////////////////////////////////////////////////////////////////
46- // CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8
46+ // CSpeedTreeForestDirectX::CSpeedTreeForestDirectX
4747
48- CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8 () : m_dwBranchVertexShader(nullptr ), m_pLeafVertexShaderDecl(nullptr ), m_pLeafVertexShader(nullptr )
48+ CSpeedTreeForestDirectX::CSpeedTreeForestDirectX () : m_dwBranchVertexShader(nullptr ), m_pLeafVertexShaderDecl(nullptr ), m_pLeafVertexShader(nullptr )
4949{
5050}
5151
5252
5353// /////////////////////////////////////////////////////////////////////
54- // CSpeedTreeForestDirectX8 ::~CSpeedTreeForestDirectX8
54+ // CSpeedTreeForestDirectX ::~CSpeedTreeForestDirectX
5555
56- CSpeedTreeForestDirectX8 ::~CSpeedTreeForestDirectX8 ()
56+ CSpeedTreeForestDirectX ::~CSpeedTreeForestDirectX ()
5757{
5858}
5959
6060
6161// /////////////////////////////////////////////////////////////////////
62- // CSpeedTreeForestDirectX8 ::InitVertexShaders
63- bool CSpeedTreeForestDirectX8 ::InitVertexShaders (void )
62+ // CSpeedTreeForestDirectX ::InitVertexShaders
63+ bool CSpeedTreeForestDirectX ::InitVertexShaders (void )
6464{
6565 // load the vertex shaders
6666 if (!m_dwBranchVertexShader)
@@ -78,7 +78,7 @@ bool CSpeedTreeForestDirectX8::InitVertexShaders(void)
7878 return false ;
7979}
8080
81- bool CSpeedTreeForestDirectX8 ::SetRenderingDevice (LPDIRECT3DDEVICE9 lpDevice)
81+ bool CSpeedTreeForestDirectX ::SetRenderingDevice (LPDIRECT3DDEVICE9 lpDevice)
8282{
8383 m_pDx = lpDevice;
8484
@@ -108,14 +108,14 @@ bool CSpeedTreeForestDirectX8::SetRenderingDevice(LPDIRECT3DDEVICE9 lpDevice)
108108}
109109
110110// /////////////////////////////////////////////////////////////////////
111- // CSpeedTreeForestDirectX8 ::UploadWindMatrix
111+ // CSpeedTreeForestDirectX ::UploadWindMatrix
112112
113- void CSpeedTreeForestDirectX8 ::UploadWindMatrix (UINT uiLocation, const float * pMatrix) const
113+ void CSpeedTreeForestDirectX ::UploadWindMatrix (UINT uiLocation, const float * pMatrix) const
114114{
115115 STATEMANAGER.SetVertexShaderConstant (uiLocation, pMatrix, 4 );
116116}
117117
118- void CSpeedTreeForestDirectX8 ::UpdateCompundMatrix (const D3DXVECTOR3& c_rEyeVec, const D3DXMATRIX& c_rmatView, const D3DXMATRIX& c_rmatProj)
118+ void CSpeedTreeForestDirectX ::UpdateCompundMatrix (const D3DXVECTOR3& c_rEyeVec, const D3DXMATRIX& c_rmatView, const D3DXMATRIX& c_rmatProj)
119119{
120120 // setup composite matrix for shader
121121 D3DXMATRIX matBlend;
@@ -135,9 +135,9 @@ void CSpeedTreeForestDirectX8::UpdateCompundMatrix(const D3DXVECTOR3& c_rEyeVec,
135135}
136136
137137// /////////////////////////////////////////////////////////////////////
138- // CSpeedTreeForestDirectX8 ::Render
138+ // CSpeedTreeForestDirectX ::Render
139139
140- void CSpeedTreeForestDirectX8 ::Render (unsigned long ulRenderBitVector)
140+ void CSpeedTreeForestDirectX ::Render (unsigned long ulRenderBitVector)
141141{
142142 UpdateSystem (CTimer::Instance ().GetCurrentSecond ());
143143
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