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DLL files are not unloaded in Batch Export #52
Dobby233Liu
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creation date: Hey there, Thanks for the update, I'll add it to the list of fixes in the next release (when I get round to it, heh). |
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creation date: Okay, I've fixed this in my local source code collection. I'll make a commit later this week as well as a new binary release. |
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creation date:
2010-09-10T05:37:36.42-07:00The method Anolis.Resourcer.CommandLine.BatchProcess.ProcessFile() does not call Dispose() on ResourceSource source, and after processing many files, LoadLibraryEx starts to throw Win32 errors "Not enough storage is available to process this command", and many resources are not extracted.
I found this bug because I wanted to export all the graphical resources of the Windows directory, but most resources were missing.
I added source.Dispose() at the end of ProcessFile() and now it works correctly.
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