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Consider avoiding conflicts with manual attributes #61

@dakom

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@dakom

maybe don't use these? Taken from https://www.opengl.org/sdk/docs/tutorials/ClockworkCoders/attributes.php

gl_Vertex 0
gl_Normal 2
gl_Color 3
gl_SecondaryColor 4
gl_FogCoord 5
gl_MultiTexCoord0 8
gl_MultiTexCoord1 9
gl_MultiTexCoord2 10
gl_MultiTexCoord3 11
gl_MultiTexCoord4 12
gl_MultiTexCoord5 13
gl_MultiTexCoord6 14
gl_MultiTexCoord7 15

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