Workflow file for this run
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| name: Build and Release | |
| on: | |
| push: | |
| tags: | |
| - 'v*.*.*' # Triggers on tags like v3.0.0, v3.1.0, etc. | |
| jobs: | |
| build-and-release: | |
| runs-on: ubuntu-latest | |
| steps: | |
| - name: Checkout code | |
| uses: actions/checkout@v4 | |
| - name: Setup Node.js | |
| uses: actions/setup-node@v4 | |
| with: | |
| node-version: '18' | |
| - name: Install dependencies | |
| run: npm install | |
| - name: Install pkg globally | |
| run: npm install -g pkg | |
| - name: Build with pkg | |
| run: pkg . | |
| - name: Rename executables | |
| run: | | |
| cd dist | |
| mv patcher-win.exe patcher-windows-x64.exe | |
| mv patcher-macos patcher-macos-x64 | |
| mv patcher-macos-arm64 patcher-macos-arm64 | |
| mv patcher-linux patcher-linux-x64 | |
| mv patcher-linuxstatic-arm64 patcher-linux-arm64 | |
| - name: Create checksums | |
| run: | | |
| cd dist | |
| sha256sum * > checksums.txt | |
| - name: Get tag name | |
| id: tag_name | |
| run: echo "TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_OUTPUT | |
| - name: Create Release | |
| uses: softprops/action-gh-release@v1 | |
| with: | |
| files: | | |
| dist/patcher-windows-x64.exe | |
| dist/patcher-macos-x64 | |
| dist/patcher-macos-arm64 | |
| dist/patcher-linux-x64 | |
| dist/patcher-linux-arm64 | |
| dist/checksums.txt | |
| draft: false | |
| prerelease: false | |
| generate_release_notes: true | |
| name: Release ${{ steps.tag_name.outputs.TAG }} | |
| body: | | |
| ## Patcher ${{ steps.tag_name.outputs.TAG }} | |
| Download the appropriate version for your platform: | |
| - **Windows**: `patcher-windows-x64.exe` | |
| - **macOS Intel**: `patcher-macos-x64` | |
| - **macOS Apple Silicon**: `patcher-macos-arm64` | |
| - **Linux x64**: `patcher-linux-x64` | |
| - **Linux ARM64**: `patcher-linux-arm64` | |
| ### Installation | |
| 1. Download the file for your platform | |
| 2. Make it executable (macOS/Linux): `chmod +x patcher-*` | |
| 3. Run it: `./patcher-* your-game-file.iso` | |
| For macOS users running Windows .exe files from the game patcher, Wine will be automatically used if available. | |
| See the full README for more information: https://github.com/${{ github.repository }} | |
| env: | |
| GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |