- Find a valid 3x3 magic square of distinct perfect squares, or produce the strongest near misses.
- Compare algorithm variants under a consistent scoring and timing budget.
- Iterate by tweaking promising algorithms based on observed outputs.
Let the 3x3 entries be integers (not necessarily squares). Compute the 8 line sums and set the target magic sum to the average of those sums.
- Magic-ness error:
E_sum = sqrt((1/8) * sum((S_k - M)^2))
- Square-ness error:
E_sq = sqrt((1/9) * sum((x - round(sqrt(x))^2)^2))
- Distinctness penalty:
E_dist = 9 - count(distinct entries)
Optional normalization (scale-free):
E_sum_norm = E_sum / max(1, |M|)E_sq_norm = E_sq / max(1, median(x))
Combined score (lower is better):
Score = w1 * E_sum_norm + w2 * E_sq_norm + w3 * E_dist- Default weights:
w1 = 1.0,w2 = 1.0,w3 = 2.0
- Run algorithm variant under a fixed time budget.
- Record best candidate, score, throughput, and time to first decent near miss.
- Review the structure of top candidates and tweak parameters or heuristics.
- Re-run and compare against prior results.
- Keep a "hall of fame" of best candidates and scores per algorithm variant.
- Log parameter settings and performance for repeatability.
- Exact hit: all entries are perfect squares, distinct, and all 8 line sums equal.
- Near-miss: minimum score under agreed weights; prioritize low
E_sumand zeroE_sq, then reduceE_dist.