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This repository was archived by the owner on Nov 3, 2020. It is now read-only.
Known scripting issues that should be looked at and fixed:
WARNING: obj_pid: not game object: undefined -> obj_can_see_obj gets undefined (ncProsti script, newr1, talk to the prostitute in the northwest corner)
NaN passed to message_str in vault15 timed event (go to the second floor, talk to the guard, wait a while; probably a var issue, but we could really use a debugger...) seems to be fixed
INFO: move_obj_inven_to_obj: 0 to 0WARNING: move_obj_inven_to_obj: not game object when bartering with the gun dealer in sftanker, he has no items for sale Fixed as collateral from script load order
INVEN_TYPE_INV_COUNT usage in denbus1
WARNING: obj_is_open: not game object: undefined and WARNING: obj_can_see_obj: not game object in denbus1 Probably collateral
Uncaught TypeError: Cannot read property 'locked' of undefined after talking to the guard in denbus2 and selecting the "Who do you think, moron?" option. Done, issue with object script loading order
WARNING: add_timer_event: not a scriptable object: undefined when using the BoS door (denbus1) Collateral