Skip to content
This repository was archived by the owner on Nov 3, 2020. It is now read-only.
This repository was archived by the owner on Nov 3, 2020. It is now read-only.

[Meta Tracker] Scripting Issues #113

@darkf

Description

@darkf

Known scripting issues that should be looked at and fixed:

  • WARNING: obj_pid: not game object: undefined -> obj_can_see_obj gets undefined (ncProsti script, newr1, talk to the prostitute in the northwest corner)

  • NaN passed to message_str in vault15 timed event (go to the second floor, talk to the guard, wait a while; probably a var issue, but we could really use a debugger...) seems to be fixed

  • INFO: move_obj_inven_to_obj: 0 to 0 WARNING: move_obj_inven_to_obj: not game object when bartering with the gun dealer in sftanker, he has no items for sale Fixed as collateral from script load order

  • INVEN_TYPE_INV_COUNT usage in denbus1

  • WARNING: obj_is_open: not game object: undefined and WARNING: obj_can_see_obj: not game object in denbus1 Probably collateral

  • Uncaught TypeError: Cannot read property 'locked' of undefined after talking to the guard in denbus2 and selecting the "Who do you think, moron?" option. Done, issue with object script loading order

  • WARNING: add_timer_event: not a scriptable object: undefined when using the BoS door (denbus1) Collateral

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions