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src/soundio/sounddeviceportaudio.cpp
@@ -811,7 +811,7 @@ int SoundDevicePortAudio::callbackProcessDrift(
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// In case of delayed engine calls we do not immediately write audible
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// silence. Instead we sleep a bit, but return always before the time
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- // of a whole cunk expires. It turns out that a real hw underflow has a
+ // of a whole chunk expires. It turns out that a real hw underflow has a
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// bigger impact than silence padding in Mixxx
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// sound API has its own measure to deal with the second.
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constexpr double kMaxSleepchunks = 0.5;
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