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Build System - Add Maya2026 Windows Build script
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scripts/build_mmSolver_all.bat

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@@ -53,6 +53,9 @@ call scripts/build_mmSolver_windows64_maya2024.bat
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:: Windows - Maya 2025 Build
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call scripts/build_mmSolver_windows64_maya2025.bat
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:: Windows - Maya 2026 Build
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call scripts/build_mmSolver_windows64_maya2026.bat
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:: Docker common variables.
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set DOCKERFILE_DIR=%PROJECT_ROOT%\share\docker
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@ECHO OFF
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SETLOCAL
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::
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:: Copyright (C) 2019, 2024 David Cattermole.
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::
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:: This file is part of mmSolver.
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::
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:: mmSolver is free software: you can redistribute it and/or modify it
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:: under the terms of the GNU Lesser General Public License as
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:: published by the Free Software Foundation, either version 3 of the
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:: License, or (at your option) any later version.
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::
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:: mmSolver is distributed in the hope that it will be useful,
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:: but WITHOUT ANY WARRANTY; without even the implied warranty of
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:: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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:: GNU Lesser General Public License for more details.
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::
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:: You should have received a copy of the GNU Lesser General Public License
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:: along with mmSolver. If not, see <https://www.gnu.org/licenses/>.
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:: ---------------------------------------------------------------------
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::
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:: Builds the Maya MatchMove Solver project.
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:: Build location - where to build the project.
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::
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:: Defaults to %PROJECT_ROOT%\..\build_repro if not set.
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IF "%BUILD_DIR_BASE%"=="" SET BUILD_DIR_BASE=%CD%\..
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:: Maya directories
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::
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:: Note: Do not enclose the MAYA_VERSION in quotes, it will
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:: lead to tears.
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SET MAYA_VERSION=2026
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SET MAYA_LOCATION="%PROGRAMFILES%\Autodesk\Maya2026"
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:: Executable names/paths used for build process.
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SET PYTHON_EXE=python
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SET CMAKE_EXE=cmake
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SET RUST_CARGO_EXE=cargo
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:: OpenColorIO specific options.
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::
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:: https://github.com/AcademySoftwareFoundation/OpenColorIO/releases/tag/v2.2.1
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:: https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/refs/tags/v2.2.1.tar.gz
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SET OPENCOLORIO_TARBALL_NAME=OpenColorIO-2.2.1.tar.gz
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SET OPENCOLORIO_TARBALL_EXTRACTED_DIR_NAME=OpenColorIO-2.2.1
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SET EXPAT_RELATIVE_CMAKE_DIR=lib\cmake\expat-2.4.1\
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SET EXPAT_RELATIVE_LIB_PATH=lib\expatMD.lib
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SET ZLIB_RELATIVE_LIB_PATH=lib\zlibstatic.lib
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SET MINIZIP_RELATIVE_CMAKE_DIR=lib\cmake\minizip-ng
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:: yaml-cpp 0.7.0
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SET YAML_RELATIVE_CMAKE_DIR=share\cmake\yaml-cpp\
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SET YAML_RELATIVE_LIB_PATH=lib\yaml-cpp.lib
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SET PYSTRING_RELATIVE_LIB_PATH=lib\pystring.lib
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:: Which version of the VFX platform are we "using"? (Maya doesn't
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:: currently conform to the VFX Platform.)
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SET VFX_PLATFORM=2025
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:: C++ Standard to use.
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SET CXX_STANDARD=14
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:: Setup Compiler environment. Change for your install path as needed.
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CALL "%PROGRAMFILES%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
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CALL scripts\internal\build_opencolorio_windows64.bat
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if errorlevel 1 goto failed_to_build_opencolorio
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:: This script assumes 'RUST_CARGO_EXE' has been set to the Rust
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:: 'cargo' executable.
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CALL scripts\internal\build_mmSolverLibs_windows64.bat
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if errorlevel 1 goto failed_to_build_mmsolverlibs
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CALL scripts\internal\build_mmSolver_windows64.bat
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if errorlevel 1 goto failed_to_build_mmsolver
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:: Successful return.
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exit /b 0
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:failed_to_build_opencolorio
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echo Failed to build OpenColorIO dependency.
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exit /b 1
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:failed_to_build_mmsolverlibs
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echo Failed to build MM Solver Library entry point.
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exit /b 1
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:failed_to_build_mmsolver
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echo Failed to build MM Solver.
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exit /b 1

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