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_sources/commands_solve.rst.txt

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@@ -14,27 +14,27 @@ The command can be run in both MEL and Python.
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Here is a table of command flags, as currently specified in the command.
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======================== ========================================== ======================================================================= ==============
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Flag Type Description Default Value
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======================== ========================================== ======================================================================= ==============
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-camera (-c) string, string Camera transform and shape nodes None
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-marker (-m) string, string, string Marker, Camera, Bundle None
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-attr (-a) string, string, string, string, string Node attribute, min value, max value, offset and scale None
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-frame (-f) long int Frame number to solve with 1
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-attrStiffness (-asf) string, string, string, string Node attribute, weight plug name, variance plug name, value plug name. None
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-attrSmoothness (-asm) string, string, string, string Node attribute, weight plug name, variance plug name, value plug name. None
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-solverType (-st) unsigned int Type of solver to use. <auto detected>
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-sceneGraphMode (-sgm) unsigned int The Scene Graph used; 0=Maya DAG, 1=MM Scene Graph 0 (Maya DAG)
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-timeEvalMode (-tem) unsigned int How to evalulate values at different times, 0=DG Context 1=Set TIme 0 (DG Context)
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-iterations (-it) unsigned int Maximum number of iterations 20
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-tauFactor (-t) double Initial Damping Factor 1E-03
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-epsilon1 (-e1) double Acceptable gradient change 1E-06
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-epsilon2 (-e2) double Acceptable parameter change 1E-06
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-epsilon3 (-e3) double Acceptable error 1E-06
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-delta (-dt) double Change to the guessed parameters each iteration 1E-04
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-autoDiffType (-adt) unsigned int Auto-differencing type 0=forward 1=central 0 (forward)
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-verbose (-v) bool Prints more information False
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======================== ========================================== ======================================================================= ==============
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======================== ===================== ========================================== ======================================================================= ==============
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Command Flag Command Flag (short) Type Description Default Value
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======================== ===================== ========================================== ======================================================================= ==============
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-camera -c string, string Camera transform and shape nodes. None
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-marker -m string, string, string Marker, Camera, Bundle. None
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-attr -a string, string, string, string, string Node attribute, min value, max value, offset and scale. None
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-frame -f long int Frame number to solve with. 1
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-attrStiffness -asf string, string, string, string Node attribute, weight plug name, variance plug name, value plug name. None
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-attrSmoothness -asm string, string, string, string Node attribute, weight plug name, variance plug name, value plug name. None
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-solverType -st unsigned int Type of solver to use. <auto detected>
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-sceneGraphMode -sgm unsigned int The Scene Graph used; 0=Maya DAG, 1=MM Scene Graph. 0 (Maya DAG)
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-timeEvalMode -tem unsigned int How to evalulate values at different times, 0=DG Context 1=Set Time. 0 (DG Context)
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-iterations -it unsigned int Maximum number of iterations. 20
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-tauFactor -t double Initial Damping Factor. 1E-03
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-functionTolerance -ftl double Acceptable function change. 1E-06
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-parameterTolerance -ptl double Acceptable parameter change. 1E-06
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-gradientTolerance -gtl double Acceptable gradient error. 1E-06
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-delta -dt double Change to the guessed parameters each iteration. 1E-04
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-autoDiffType -adt unsigned int Auto-differencing type 0=forward 1=central. 0 (forward)
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-verbose -v bool Prints more information. False
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======================== ===================== ========================================== ======================================================================= ==============
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Return
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------
@@ -102,7 +102,7 @@ Python Example:
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solvers = maya.cmds.mmSolverType(query=True, list=True)
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default_solver = maya.cmds.mmSolverType(query=True, default=True)
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``mmSolverAffects`` Command
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+++++++++++++++++++++++++++
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_sources/download.rst.txt

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Download
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========
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Download the latest release **mmSolver v0.5.2**:
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Download the latest release **mmSolver v0.5.3**:
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.. list-table:: Downloads
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:widths: auto
@@ -15,47 +15,47 @@ Download the latest release **mmSolver v0.5.2**:
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* - Linux
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- Maya 2019
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2019-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2019-linux.tar.gz>`_
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* - Linux
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- Maya 2020
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2020-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2020-linux.tar.gz>`_
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* - Linux
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- Maya 2022
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2022-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2022-linux.tar.gz>`_
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* - Linux
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- Maya 2023
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2023-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2023-linux.tar.gz>`_
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* - Linux
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- Maya 2024
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2024-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2024-linux.tar.gz>`_
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* - Linux
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- Maya 2025
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2025-linux.tar.gz>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2025-linux.tar.gz>`_
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* - Windows
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- Maya 2020
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2020-win64.zip>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2020-win64.zip>`_
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* - Windows
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- Maya 2022
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2022-win64.zip>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2022-win64.zip>`_
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* - Windows
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- Maya 2023
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2023-win64.zip>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2023-win64.zip>`_
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* - Windows
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- Maya 2024
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2024-win64.zip>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2024-win64.zip>`_
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* - Windows
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- Maya 2025
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.2/mayaMatchMoveSolver-0.5.2-maya2025-win64.zip>`_
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- `link <https://github.com/david-cattermole/mayaMatchMoveSolver/releases/download/v0.5.3/mayaMatchMoveSolver-0.5.3-maya2025-win64.zip>`_
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Older versions and full release notes can be found on the GitHub releases_ page.
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_sources/tools_generaltools.rst.txt

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UI solving has finished. If *No*, the :ref:`Solver UI <solver-ui-ref>`
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will not be adjusted.
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* - Rename Markers Default
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- *Yes* or *No*
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- Controls the default value used for the "Rename Markers" option
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in the :ref:`Load Markers <load-markers-ref>` UI.
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* - Distortion Mode Default
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- *Undistorted* or *Distorted*
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- Controls the default value shown in the Load Marker UI.
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- Controls the default value shown in the :ref:`Load Markers
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<load-markers-ref>` UI.
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* - Use Embedded Overscan Default
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- *Yes* or *No*
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- Controls the default value shown in the Load Marker UI.
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- Controls the default value shown in the :ref:`Load Markers
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<load-markers-ref>` UI.
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* - Load Bundle Positions Default
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- *Yes* or *No*
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- Controls the default value shown in the Load Marker UI.
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- Controls the default value shown in the :ref:`Load Markers
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<load-markers-ref>` UI.
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Usage:

_sources/tools_inputoutput.rst.txt

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- allows you to create new Markers or replace data on selected
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Markers.
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* - Rename Markers
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- will run the :ref:`Marker Bundle Rename
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<marker-bundle-rename-tool-ref> tool on the loaded markers with
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the given name.
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* - Camera
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- is the camera node you wish to place the newly created Markers
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under. You may also create a new camera node.

commands_solve.html

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<div class="table-wrapper docutils container">
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<table class="docutils align-default">
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<thead>
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<tr class="row-odd"><th class="head"><p>Flag</p></th>
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<tr class="row-odd"><th class="head"><p>Command Flag</p></th>
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<th class="head"><p>Command Flag (short)</p></th>
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<th class="head"><p>Type</p></th>
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<th class="head"><p>Description</p></th>
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<th class="head"><p>Default Value</p></th>
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</tr>
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</thead>
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<tbody>
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<tr class="row-even"><td><p>-camera (-c)</p></td>
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<tr class="row-even"><td><p>-camera</p></td>
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<td><p>-c</p></td>
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<td><p>string, string</p></td>
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<td><p>Camera transform and shape nodes</p></td>
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<td><p>Camera transform and shape nodes.</p></td>
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<td><p>None</p></td>
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</tr>
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<tr class="row-odd"><td><p>-marker (-m)</p></td>
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<tr class="row-odd"><td><p>-marker</p></td>
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<td><p>-m</p></td>
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<td><p>string, string, string</p></td>
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<td><p>Marker, Camera, Bundle</p></td>
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<td><p>Marker, Camera, Bundle.</p></td>
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<td><p>None</p></td>
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<tr class="row-even"><td><p>-attr (-a)</p></td>
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<tr class="row-even"><td><p>-attr</p></td>
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<td><p>-a</p></td>
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<td><p>string, string, string, string, string</p></td>
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<td><p>Node attribute, min value, max value, offset and scale</p></td>
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<td><p>Node attribute, min value, max value, offset and scale.</p></td>
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<td><p>None</p></td>
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</tr>
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<tr class="row-odd"><td><p>-frame (-f)</p></td>
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<tr class="row-odd"><td><p>-frame</p></td>
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<td><p>-f</p></td>
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<td><p>long int</p></td>
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<td><p>Frame number to solve with</p></td>
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<td><p>Frame number to solve with.</p></td>
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<td><p>1</p></td>
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</tr>
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<tr class="row-even"><td><p>-attrStiffness (-asf)</p></td>
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<tr class="row-even"><td><p>-attrStiffness</p></td>
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<td><p>-asf</p></td>
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<td><p>string, string, string, string</p></td>
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<td><p>Node attribute, weight plug name, variance plug name, value plug name.</p></td>
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<td><p>None</p></td>
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<tr class="row-odd"><td><p>-attrSmoothness (-asm)</p></td>
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<tr class="row-odd"><td><p>-attrSmoothness</p></td>
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<td><p>-asm</p></td>
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<td><p>string, string, string, string</p></td>
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<td><p>Node attribute, weight plug name, variance plug name, value plug name.</p></td>
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<td><p>None</p></td>
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<tr class="row-even"><td><p>-solverType (-st)</p></td>
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<tr class="row-even"><td><p>-solverType</p></td>
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<td><p>-st</p></td>
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<td><p>unsigned int</p></td>
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<td><p>Type of solver to use.</p></td>
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<td><p>&lt;auto detected&gt;</p></td>
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</tr>
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<tr class="row-odd"><td><p>-sceneGraphMode (-sgm)</p></td>
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<tr class="row-odd"><td><p>-sceneGraphMode</p></td>
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<td><p>-sgm</p></td>
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<td><p>unsigned int</p></td>
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<td><p>The Scene Graph used; 0=Maya DAG, 1=MM Scene Graph</p></td>
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<td><p>The Scene Graph used; 0=Maya DAG, 1=MM Scene Graph.</p></td>
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<td><p>0 (Maya DAG)</p></td>
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<tr class="row-even"><td><p>-timeEvalMode (-tem)</p></td>
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<tr class="row-even"><td><p>-timeEvalMode</p></td>
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<td><p>-tem</p></td>
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<td><p>unsigned int</p></td>
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<td><p>How to evalulate values at different times, 0=DG Context 1=Set TIme</p></td>
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<td><p>How to evalulate values at different times, 0=DG Context 1=Set Time.</p></td>
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<td><p>0 (DG Context)</p></td>
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<tr class="row-odd"><td><p>-iterations (-it)</p></td>
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<tr class="row-odd"><td><p>-iterations</p></td>
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<td><p>-it</p></td>
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<td><p>unsigned int</p></td>
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<td><p>Maximum number of iterations</p></td>
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<td><p>Maximum number of iterations.</p></td>
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<td><p>20</p></td>
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</tr>
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<tr class="row-even"><td><p>-tauFactor (-t)</p></td>
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<tr class="row-even"><td><p>-tauFactor</p></td>
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<td><p>-t</p></td>
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<td><p>double</p></td>
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<td><p>Initial Damping Factor</p></td>
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<td><p>Initial Damping Factor.</p></td>
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<td><p>1E-03</p></td>
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</tr>
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<tr class="row-odd"><td><p>-epsilon1 (-e1)</p></td>
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<tr class="row-odd"><td><p>-functionTolerance</p></td>
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<td><p>-ftl</p></td>
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<td><p>double</p></td>
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<td><p>Acceptable gradient change</p></td>
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<td><p>Acceptable function change.</p></td>
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<td><p>1E-06</p></td>
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</tr>
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<tr class="row-even"><td><p>-epsilon2 (-e2)</p></td>
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<tr class="row-even"><td><p>-parameterTolerance</p></td>
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<td><p>-ptl</p></td>
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<td><p>double</p></td>
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<td><p>Acceptable parameter change</p></td>
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<td><p>Acceptable parameter change.</p></td>
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<td><p>1E-06</p></td>
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</tr>
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<tr class="row-odd"><td><p>-epsilon3 (-e3)</p></td>
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<tr class="row-odd"><td><p>-gradientTolerance</p></td>
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<td><p>-gtl</p></td>
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<td><p>double</p></td>
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<td><p>Acceptable error</p></td>
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<td><p>Acceptable gradient error.</p></td>
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<td><p>1E-06</p></td>
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</tr>
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<tr class="row-even"><td><p>-delta (-dt)</p></td>
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<tr class="row-even"><td><p>-delta</p></td>
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<td><p>-dt</p></td>
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<td><p>double</p></td>
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<td><p>Change to the guessed parameters each iteration</p></td>
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<td><p>Change to the guessed parameters each iteration.</p></td>
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<td><p>1E-04</p></td>
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</tr>
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<tr class="row-odd"><td><p>-autoDiffType (-adt)</p></td>
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<tr class="row-odd"><td><p>-autoDiffType</p></td>
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<td><p>-adt</p></td>
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<td><p>unsigned int</p></td>
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<td><p>Auto-differencing type 0=forward 1=central</p></td>
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<td><p>Auto-differencing type 0=forward 1=central.</p></td>
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<td><p>0 (forward)</p></td>
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</tr>
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<tr class="row-even"><td><p>-verbose (-v)</p></td>
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<tr class="row-even"><td><p>-verbose</p></td>
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<td><p>-v</p></td>
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<td><p>bool</p></td>
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<td><p>Prints more information</p></td>
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<td><p>Prints more information.</p></td>
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<td><p>False</p></td>
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</tr>
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</tbody>

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