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| 1 | +<!doctype html> |
| 2 | +<script src="https://cdn.jsdelivr.net/npm/p5@1.11.1/lib/p5.js"></script> |
| 3 | + |
| 4 | +<script> |
| 5 | +let x1change = 0; |
| 6 | +let x1 = x1change; |
| 7 | +let y1change = 0; |
| 8 | +let y1 = y1change; |
| 9 | +let x2 = 0; |
| 10 | +let y2 = 0; |
| 11 | +let span = 500; |
| 12 | +let flagx = span / 2; |
| 13 | +let flag1y = span -30; |
| 14 | +let flag2y = 30; |
| 15 | +let tag1 = false; |
| 16 | +let tag2 = false; |
| 17 | +let flag1pickup = false; |
| 18 | +let flag2pickup = false; |
| 19 | +let player1win = false; |
| 20 | +let player2win = false; |
| 21 | + |
| 22 | +function setup() { |
| 23 | + createCanvas(span, span); |
| 24 | + x1 = 250; |
| 25 | + y1 = span - 100; |
| 26 | + x2 = 250; |
| 27 | + y2 = 100; |
| 28 | + frameRate(60); |
| 29 | +} |
| 30 | + |
| 31 | +function draw() { |
| 32 | + background(220); |
| 33 | + //tag physics |
| 34 | + { |
| 35 | + //Blue Get tagged |
| 36 | + if (x1 - x2 < 30 && x1 - x2 > -30) { |
| 37 | + if (y1 - y2 < 30 && y1 - y2 > -30) { |
| 38 | + if (y1 < span / 2) { |
| 39 | + tag1 = true; |
| 40 | + } else { |
| 41 | + tag1 = false; |
| 42 | + } |
| 43 | + } else { |
| 44 | + tag1 = false; |
| 45 | + } |
| 46 | + } else { |
| 47 | + tag1 = false; |
| 48 | + } |
| 49 | + //Red Get tagged |
| 50 | + if (x1 - x2 < 30 && x1 - x2 > -30) { |
| 51 | + if (y1 - y2 < 30 && y1 - y2 > -30) { |
| 52 | + if (y2 > span / 2) { |
| 53 | + tag2 = true; |
| 54 | + } else { |
| 55 | + tag2 = false; |
| 56 | + } |
| 57 | + } else { |
| 58 | + tag2 = false; |
| 59 | + } |
| 60 | + } else { |
| 61 | + tag2 = false; |
| 62 | + } |
| 63 | + //respawn |
| 64 | + |
| 65 | + if (tag2 === true) { |
| 66 | + x2 = span / 2; |
| 67 | + y2 = span / 5; |
| 68 | + } |
| 69 | + if (tag1 === true) { |
| 70 | + x1 = span / 2; |
| 71 | + y1 = span - span / 5; |
| 72 | + } |
| 73 | + } |
| 74 | + //flag physics |
| 75 | + { |
| 76 | + if(tag2){ |
| 77 | + flag1pickup=false |
| 78 | + } |
| 79 | + //blue flag taken |
| 80 | + if (x2 - flagx < 30 && x2 - flagx > -30) { |
| 81 | + if (y2 - flag1y>-30 && y2-flag1y<30){ |
| 82 | + flag1pickup = true; |
| 83 | + |
| 84 | + } |
| 85 | + } |
| 86 | + |
| 87 | + |
| 88 | + if (flag1pickup) { |
| 89 | + if (y2 < span / 2) { |
| 90 | + player2win = true |
| 91 | + |
| 92 | + } |
| 93 | + } |
| 94 | + if(player2win){ |
| 95 | + textSize(85) |
| 96 | + text("RED WINS!!!", 0, span / 2 + 30); |
| 97 | + return |
| 98 | + } |
| 99 | + |
| 100 | + if(tag1){ |
| 101 | + flag2pickup=false |
| 102 | + } |
| 103 | + //blue flag taken |
| 104 | + if (x1 - flagx < 30 && x1 - flagx > -30) { |
| 105 | + if (y1 - flag2y>-30 && y1-flag2y<30){ |
| 106 | + flag2pickup = true; |
| 107 | + |
| 108 | + } |
| 109 | + } |
| 110 | + |
| 111 | + |
| 112 | + if (flag2pickup) { |
| 113 | + if (y1 > span / 2) { |
| 114 | + player1win = true |
| 115 | + |
| 116 | + } |
| 117 | + } |
| 118 | + if(player1win){ |
| 119 | + fill(0,0,255) |
| 120 | + textSize(80) |
| 121 | + text("BLUE WINS!!!", 0, span / 2 + 30); |
| 122 | + return |
| 123 | + } |
| 124 | + } |
| 125 | + //Bush pyhsics |
| 126 | + |
| 127 | + square(flagx - 15, flag2y - 15, 30); |
| 128 | + line(0, span / 2, span, span / 2); |
| 129 | + |
| 130 | + |
| 131 | + fill(0, 0, 255); |
| 132 | + square(flagx - 15, flag1y -15, 30); |
| 133 | + |
| 134 | + //Player 1 |
| 135 | + { |
| 136 | + fill(0, 0, 255); |
| 137 | + //Movement |
| 138 | + { |
| 139 | + if (keyIsDown(65) === true) { |
| 140 | + x1 -= 5; |
| 141 | + } |
| 142 | + if (keyIsDown(68) === true) { |
| 143 | + x1 += 5; |
| 144 | + } |
| 145 | + if (keyIsDown(87) === true) { |
| 146 | + y1 -= 5; |
| 147 | + } |
| 148 | + if (keyIsDown(83) === true) { |
| 149 | + y1 += 5; |
| 150 | + } |
| 151 | + } |
| 152 | + translate(x1, y1); |
| 153 | + |
| 154 | + //Borders |
| 155 | + { |
| 156 | + if (x1 > span) { |
| 157 | + x1 = span; |
| 158 | + } |
| 159 | + if (x1 < span - span) { |
| 160 | + x1 = span - span; |
| 161 | + } |
| 162 | + if (y1 > span) { |
| 163 | + y1 = span; |
| 164 | + } |
| 165 | + if (y1 < span - span) { |
| 166 | + y1 = span - span; |
| 167 | + } |
| 168 | + } |
| 169 | + } |
| 170 | + |
| 171 | + circle(0, 0, 30); |
| 172 | + rect(-5, -30, 10, 15); |
| 173 | + translate(-x1, -y1); |
| 174 | + |
| 175 | + //Player 2 |
| 176 | + { |
| 177 | + fill(255, 0, 0); |
| 178 | + translate(x2, y2); |
| 179 | + rotate(78.548); |
| 180 | + //Movement |
| 181 | + { |
| 182 | + if (keyIsDown(74) === true) { |
| 183 | + x2 -= 5; |
| 184 | + } |
| 185 | + if (keyIsDown(76) === true) { |
| 186 | + x2 += 5; |
| 187 | + } |
| 188 | + if (keyIsDown(73) === true) { |
| 189 | + y2 -= 5; |
| 190 | + } |
| 191 | + if (keyIsDown(75) === true) { |
| 192 | + y2 += 5; |
| 193 | + } |
| 194 | + } |
| 195 | + |
| 196 | + //Borders |
| 197 | + { |
| 198 | + if (x2 > span) { |
| 199 | + x2 = span; |
| 200 | + } |
| 201 | + if (x2 < span - span) { |
| 202 | + x2 = span - span; |
| 203 | + } |
| 204 | + if (y2 > span) { |
| 205 | + y2 = span; |
| 206 | + } |
| 207 | + if (y2 < span - span) { |
| 208 | + y2 = span - span; |
| 209 | + } |
| 210 | + } |
| 211 | + } |
| 212 | + |
| 213 | + circle(0, 0, 30); |
| 214 | + rect(-5, -30, 10, 15); |
| 215 | +} |
| 216 | +</script> |
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