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Copy pathTicTacToeAI.java
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299 lines (260 loc) · 6.14 KB
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
public class TicTacToe extends JFrame
{
private JPanel headerPanel;
private JPanel headerLabel;
private JPanel newGameSection;
private JPanel playerSelectPanel;
private JPanel gameBoard;
private JPanel footerPanel;
private JLabel winnerLabel;
private JButton newGameButton;
private JButton[] gameButtons;
private JRadioButton computerRB;
private JRadioButton humanRB;
private ButtonGroup playerSelection;
private GameButtonHandler gameButtonHandler;
private boolean humanTurn = false;
private boolean gameOver = false;
private Random rand = new Random();
public TicTacToe()
{
super("Tic Tac Toe");
pack();
gameButtonHandler = new GameButtonHandler();
setLayout(new FlowLayout());
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// Header panel is only a Centered JLabel
headerPanel = new JPanel();
headerPanel.setLayout(new GridLayout(0, 1));
headerLabel = new JPanel();
headerLabel.add(new JLabel("Tic Tac Toe by Reza"));
headerPanel.add(headerLabel);
//Game Section holds the new game button and the radio button
// for the players. It is four wide to not have the buttons
// look huge.
newGameSection = new JPanel();
newGameSection.setLayout(new FlowLayout());
// This is a spacer label
newGameSection.add(new JLabel());
newGameButton = new JButton("New Game");
newGameButton.addActionListener(gameButtonHandler);
newGameSection.add(newGameButton);
computerRB = new JRadioButton("Computer");
humanRB = new JRadioButton("Human");
humanRB.setSelected(true);
playerSelection = new ButtonGroup();
playerSelection.add(computerRB);
playerSelection.add(humanRB);
playerSelectPanel = new JPanel();
playerSelectPanel.setLayout(new GridLayout(0,1));
playerSelectPanel.add(computerRB);
playerSelectPanel.add(humanRB);
newGameSection.add(playerSelectPanel);
// This is a spacer label
newGameSection.add(new JLabel());
headerPanel.add(newGameSection);
add(headerPanel);
gameBoard = new JPanel();
gameBoard.setLayout(new GridLayout(5, 7));
gameBoard.add(new JLabel());
gameButtons = new JButton[25];
for( int i=0; i<25; ++i )
{
gameButtons[i] = new JButton();
gameButtons[i].addActionListener(gameButtonHandler);
gameButtons[i].setEnabled(false);
if(i != 0 && i%5 == 0)
{
gameBoard.add(new JLabel());
gameBoard.add(new JLabel());
}
gameBoard.add(gameButtons[i]);
}
add(gameBoard);
footerPanel = new JPanel();
footerPanel.setLayout(new GridLayout(0, 1));
JPanel footerLabel = new JPanel();
winnerLabel = new JLabel("Winner: ");
footerLabel.add(winnerLabel);
footerPanel.add(footerLabel);
add(footerPanel);
setSize(400,350);
}
private class GameButtonHandler implements ActionListener
{
private int currentTurn = 0;
private int sameType = 0;
private boolean CheckStalemate()
{
int numDisabled = 0;
for( int i=0; i <25; i++)
{
if( !gameButtons[i].isEnabled() && gameButtons[i].getText() != "")
{
numDisabled++;
}
}
if (numDisabled == 25)
{
// Thix fixed it and I can't quite figure out why. Had to do with changing the label twice in one call.
if (CheckWinner())
{
return false;
}
return true;
}
else
{
return false;
}
}
private boolean CheckWinner()
{
// Check vertical wins
for (int i=0; i < 5; i++)
{
sameType++;
for (int k=5; k <=20; k+=5)
{
if( gameButtons[i+k].getText() == gameButtons[i].getText() && gameButtons[i+k].getText() != "")
{
sameType++;
}
}
if (sameType == 5)
{
return true;
}
sameType = 0;
}
// Check horizontal wins
for (int i=0; i<20; i+=5)
{
sameType++;
for(int k=1; k<5; k++)
{
if( gameButtons[i+k].getText() == gameButtons[i].getText() && gameButtons[i+k].getText() != "")
{
sameType++;
}
}
if (sameType == 5)
{
return true;
}
sameType = 0;
}
sameType = 0;
// Check Top left to Bottom right win
if (gameButtons[0].getText() != "")
{
sameType++;
}
for (int i=6; i<25; i+=6)
{
if (gameButtons[i].getText() == gameButtons[0].getText() && gameButtons[i].getText() != "")
{
sameType++;
}
}
if (sameType == 5)
{
return true;
}
sameType = 0;
// Check top Right to bottom left win
if (gameButtons[4].getText() != "")
{
sameType++;
}
for (int i=8; i<=20; i+=4)
{
if (gameButtons[i].getText() == gameButtons[4].getText() && gameButtons[i].getText() != "")
{
sameType++;
}
}
if (sameType == 5)
{
return true;
}
sameType = 0;
return false;
}
public void actionPerformed(ActionEvent event)
{
for( int i=0; i<25; ++i )
{
if(event.getSource() == gameButtons[i])
{
if (currentTurn%2 == 0)
{
gameButtons[i].setText("X");
}
else
{
gameButtons[i].setText("O");
}
gameButtons[i].setEnabled(false);
currentTurn++;
footerPanel.requestFocus();
humanTurn = !humanTurn;
}
}
if( CheckStalemate() )
{
gameOver = !gameOver;
winnerLabel.setText("Stalemate");
}
if (CheckWinner())
{
gameOver = !gameOver;
for( int i=0; i<25; ++i )
{
gameButtons[i].setEnabled(false);
}
if( !humanTurn )
{
winnerLabel.setText("Winner: Human!");
}
else
{
winnerLabel.setText("Winner: Computer!");
}
}
if( event.getSource() == newGameButton )
{
for( int i=0; i<25; i++)
{
gameButtons[i].setEnabled(true);
gameButtons[i].setText("");
currentTurn = 0;
}
if( computerRB.isSelected() )
{
humanTurn = false;
}
else
{
humanTurn = true;
}
winnerLabel.setText("Playing Game..");
gameOver = false;
}
if(!humanTurn && !gameOver)
{
int selected = rand.nextInt(24);
while(!gameButtons[selected].isEnabled())
{
selected = rand.nextInt(24);
}
gameButtons[selected].doClick();
}
}
}
}