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Fast forward & Turn‐less Mode
Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be:
- Player startup time
- Player taxi time
- Player takeoff time
- First contact
Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in Turn section of main GUI. Map view will also show friendly flights. You cannot change any settings after Take off has been pushed. If you want to make changes, you must reload game state.
Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select one of the above listed conditions in the Fast forward until dropdown.
If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. If you wish to FF beyond first contact, you can select one of the two options under the Resolve combat when fast forwarding dropdown:
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Resolving combat (WIP), where Liberation simulates combat and mission starts at your take-off time. Note that this system is not fully implemented yet and right now, is essentially a coin flip to determine if your in-combat aircraft survive or die. You will likely end up losing more aircraft than usual if you use this WIP feature. -
Skipping combat, where no combat occurs and units ignore each other.
Turn-less mode allows the player the choice to jump into another mission without ending the turn. Any flight packages that are airborne at the end of the mission will be persisted to the next mission, based on the where their flight plan has the package at the time the first mission finished. Liberation will continue to generate new missions for Blue and Red and the player is able to edit the ATO.