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Performance guide

Where the time goes when OmniVoice feels slow, what you can tune, and what you should leave alone. Everything here applies to the current release; numbers marked "measured" come from scripts/bench_pipeline.py on a 16 GB Apple Silicon M2 — your hardware will differ, but the ratios hold.

First: the classic causes of "it got slow"

Before touching any knob, check these — they account for most slowness reports:

  1. A voice profile with an empty Transcript field. Cloning needs the reference clip's transcript. If the profile doesn't have one, the app runs a full Whisper transcription of the clip — and before v0.3.15 it did that on every single generate (the "TTS got much slower after updating, CPU pegged at 100%" regression, #1032). Since v0.3.15 the auto-transcription runs once and is saved onto the profile, but a profile that still has an empty transcript (e.g. imported or hand-edited data) keeps paying an ASR pass per generation. Fix: open the voice's editor and check the Transcript box — if it's empty, type or paste what the reference clip says (or just generate once on v0.3.15+ and confirm the box filled itself in).
  2. The first generation after a (re)start is always the slowest. Model weights load lazily (~8 s), CUDA builds torch.compile kernels, Apple Silicon warms Metal kernels. Judge speed from the second generation onward.
  3. Memory pressure. On a 16 GB unified-memory machine, a browser with 40 tabs next to a dub means the OS pages the model in and out — or kills the backend outright ("Can't reach the local backend"). Check Settings → Models for what's resident, and Settings → Performance for free RAM. See Flush caches / Unload resident model for freeing memory without a restart.
  4. You're generating on CPU without realizing it. A driver update, a CUDA/torch mismatch, or simply running on hardware with no supported GPU path silently drops you to CPU — everything works, just several times slower. Three places tell you the truth:
    • Settings → Performance → Device & compute shows the live compute device (cuda / mps / cpu), a "GPU active" badge, and RAM/VRAM readouts.
    • Settings → About → Run self-check (the /system/diagnose endpoint) warns explicitly: "cpu (no GPU acceleration detected)" with a hint about drivers.
    • Settings → Engines shows a routing badge per engine — "GPU active", "CPU fallback", or "CPU" — with the reason shown as small text under the badge (full text on hover). Note: GPU acceleration on Windows is NVIDIA/CUDA-only — AMD and Intel GPUs run CPU-only there (see Windows install notes).
  5. You aborted a dub earlier (fixed in v0.3.23). Dubbing moves the TTS model to CPU to free VRAM for the ASR model, then moves it back when the transcription finishes. Before v0.3.23 that move-back only ran on the fully successful path, so cancelling a dub, hitting a dub error, or closing the tab mid-transcription left the TTS model stranded on CPU — and every later generation ran there, 10-50x slower with the CPU pegged, until the ~15-minute idle unload happened to fire. Restarting the backend cleared it, which made it look random or time-of-day related (#1191). Since v0.3.23 the move-back runs on every exit path, and each generation verifies the model is on the expected device and moves it back itself — so no future code path can strand it again. If you are on an older build, restart the backend.

What a generation actually spends time on

For a cloned voice, one generation is: encode the reference clip (~0.4 s, measured; cached after the first use for the voices you reuse — a dub's per-line clips are each used once, so there's nothing for a cache to save there) → synthesize (the bulk; scales with output length) → post-process (mastering, watermark; fractions of a second). Long texts are split into chunks synthesized sequentially — time scales roughly linearly with text length.

For a dub, the stages are: audio extraction + vocal separation (one-time, minutes for long videos) → transcription (on the best accelerator available — Apple Silicon uses MLX since v0.3.21, NVIDIA uses CUDA; CPU-only installs fall back to the processor) → translation (parallel, 6 concurrent requests for LLM providers) → per-segment synthesis (sequential, the bulk of the time) → mixing and export (mostly stream-copied, fast).

Knobs you can actually turn

All of these are environment variables read by the backend at start. Set them in ~/.config/omnivoice/env (created by the installer) or your shell profile. None of them are required — the defaults are chosen for the common case.

Variable Default What it does
OMNIVOICE_IDLE_TIMEOUT_S 900 Seconds of idle before the TTS model unloads to free memory. Raise it (e.g. 3600) if you generate in bursts and dislike the ~8 s reload; lower it on tight-memory machines.
OMNIVOICE_SIDECAR_IDLE_TIMEOUT_S 300 Same idea for sidecar engines (IndexTTS-2 etc.).
OMNIVOICE_LLM_CONCURRENCY 6 Parallel LLM translation calls during a dub. Raise for a fast API endpoint, lower if your provider rate-limits.
OMNIVOICE_GPU_WORKERS auto Concurrent generations on the GPU. Auto-sized from free VRAM (1 worker per 5 GB, max 4); MPS and CPU always get 1. Do not raise this on ≤10 GB cards or Apple Silicon — two concurrent jobs over-committing VRAM is exactly the crash class (#567) the auto-sizing exists to prevent.
OMNIVOICE_CPU_POOL min(8, cores) Thread pool for CPU-side work (translation dispatch, audio I/O).
OMNIVOICE_SINGLE_ENGINE_RESIDENT 1 Keep only one TTS engine in memory at a time. Set 0 on 32 GB+ machines to keep several engines warm across switches.
OMNIVOICE_UNIFIED_OFFLOAD_HEADROOM_GB 6 On unified memory (Apple Silicon): if free RAM is below this when a dub needs the transcription model, the TTS model is fully released first (it reloads on the next generation). Raise to be more aggressive about freeing, lower on 32 GB+ machines to avoid the reload.
OMNIVOICE_INDEXTTS_FP16 1 IndexTTS half-precision. Leave on.
OMNIVOICE_ASR_VRAM_PREFLIGHT 1 Downgrade transcription precision instead of crashing when VRAM is short (CUDA). Leave on.
OMNIVOICE_GENERATE_TIMEOUT_S 300 Abandon a generation after this many seconds of actual compute — the clock starts when a GPU worker picks the job up, never while it waits in line. It's a floor, not a ceiling: the budget grows with the text (+1 s per 40 characters past the first 1200), so long inputs rarely need this raised.
OMNIVOICE_GPU_QUEUE_TIMEOUT_S 1800 How long a job may sit in the GPU queue before it's reported as a saturated pool (a retryable condition — nothing ran). Waiting is normal on 1-worker machines; lower this only if you'd rather fail fast than queue.

torch.compile is probe-based, not platform-based: it's attempted only where the runtime check says it can work (a CUDA device with Triton importable and a supported GPU architecture) and skipped automatically everywhere else — MPS, CPU, and the typical Windows install (Triton ships no Windows wheel). The one user-facing control is Settings → Performance → "Disable torch.compile" (shown on Windows), for the rare setup where a partial Triton install makes the probe pass but the compile attempt itself crash — see Windows install notes.

Warnings before a slow generation

The 300 s budget used to be discovered the hard way: you pressed Generate, waited out the whole budget, and were then told the job was too heavy. Two checks now run before the request leaves the app, at the one call every synthesis path shares (Generate, voice previews, the compare modal, the stories editor, profile previews, and streaming).

Situation What you see
The engine declares a VRAM floor above what this GPU has, or routing fell back to CPU The routing caveat, naming your card, the engine's floor, and the ways around it
The host synthesizes on the CPU and the text is over 1200 characters A heads-up that this generation may exceed the time budget

Why 1200 characters: it is the same figure the budget itself uses. The first 1200 characters get the flat OMNIVOICE_GENERATE_TIMEOUT_S, and only past that does the budget start growing (+1 s per 40 characters). Below the threshold you are inside a budget the backend already considers generous, so ordinary sentences on a CPU laptop stay quiet.

Both warnings are advisory — nothing is blocked. A driver can page to system RAM, and a short input fits where a long one does not, so the engine still runs if you want it to. Each fires once per engine per session, keyed on the reason, so a genuinely different problem still gets through but the same sentence is not repeated on every synthesis. Switching engines re-arms it.

If you are already on a CPU-tuned engine (OmniVoice GGUF, Supertonic-3) the warning drops the "try a CPU-tuned engine" suggestion — it would be advice to switch to what you are already using.

Flush caches / Unload resident model

This is the feature the VRAM-starved timeout error ("TTS generate ran for more than 300s … Flush caches / Unload the resident model") points at. It frees RAM/VRAM without restarting the app, and it never loses data — an unloaded model simply reloads lazily (~8 s) on the next generation.

One thing Flush can't free: the job that just timed out. An abandoned generation cannot be killed from Python — its thread runs to completion and holds its VRAM until it does, so a Flush (or a retry) issued seconds after a timeout is competing with a job that is still on the device. Wait for it to drain, or restart the backend, and then Flush.

Where it lives:

  • Top toolbar → Flush (the button next to the model-status badge). The dropdown lists every model currently in memory — the TTS model, its co-loaded ASR, the diarization pipeline, and any resident engines or sidecars — with its device and VRAM use, and a per-model Unload button where unloading is possible (WhisperX is released together with the TTS model, so it has no button of its own). An engine left resident after you switched away from it is marked "not active — safe to unload". Below the list are the two bulk actions:
    • Flush caches — runs a multi-pass garbage collection and releases the accelerator's cached memory (CUDA/MPS/XPU empty_cache). Models stay loaded, so there's no reload cost; this recovers cache/fragmentation memory only.
    • Unload all + flush — the above plus fully unloads the resident TTS model. Frees the most memory; the next generation pays the ~8 s reload.
  • Settings → Models — rows whose weights are resident right now show an "In memory" badge with the same per-model Unload button.

From a script (the local API on port 3900), the same operations:

curl -X POST "http://127.0.0.1:3900/system/flush-memory"                    # flush caches
curl -X POST "http://127.0.0.1:3900/system/flush-memory?unload_model=true"  # + unload TTS model
curl "http://127.0.0.1:3900/model/loaded"                                   # what's resident
# unload one model — ids: tts | diarization | sidecar:<id> | sidecars
curl -X POST "http://127.0.0.1:3900/model/unload/tts"

When to use it:

  • After a VRAM-starved 503 timeout — a resident model and your generate were contending for GPU memory. Unload all + flush, then retry.
  • Before a dub on a tight-memory machine — transcription needs room the resident TTS model is holding (on Apple Silicon the app does this automatically, see OMNIVOICE_UNIFIED_OFFLOAD_HEADROOM_GB above).
  • After switching engines — with OMNIVOICE_SINGLE_ENGINE_RESIDENT=0, or for sidecar engines, the previous engine can stay in memory; the dropdown shows it and marks it safe to unload.
  • Mid batch-run on a small GPU — an occasional POST /system/flush-memory between jobs keeps cache growth from starving later generations.

When it won't help: many generate errors are not memory problems, and their messages say so explicitly ("the Flush button won't help here") — missing env vars, network failures during a model download, a broken native component. Believe the message; Flush only fixes memory contention. Also note the app already frees memory on its own when idle (OMNIVOICE_IDLE_TIMEOUT_S) — Flush is for when you need the memory now, between jobs.

If the timeout error keeps recurring even right after an unload, see troubleshooting §14 — the same starvation class has more remedies there (smaller ASR model, CPU ASR, the crash-isolated ASR engine).

Platform notes

  • Apple Silicon: everything runs on the GPU via MPS/MLX. One generation at a time by design — unified memory means TTS and ASR compete for the same RAM, and the app actively unloads one to make room for the other on 16 GB machines. More RAM directly improves dub throughput (fewer unload/reload cycles).
  • NVIDIA: fp16 + torch.compile on by default. ≥16 GB VRAM parallelizes up to 3-4 concurrent generations (API/batch workloads); ≤10 GB deliberately serializes.
  • CPU-only: expect ~2x slower than MPS, more against CUDA. Prefer the smaller/faster engines (see Settings → Engines) and short reference clips.

Measuring instead of guessing

scripts/bench_pipeline.py (repo checkouts) profiles each stage one at a time, memory-safely — it refuses to start a stage without enough free RAM, and unloads models between stages:

# stop the app first — a running backend holds a model and skews numbers
uv run python scripts/bench_pipeline.py            # everything
uv run python scripts/bench_pipeline.py tts clone  # just these stages

If you report a performance issue, pasting its table (plus your platform and RAM/VRAM) turns a guessing game into a bisect.

Things that look like knobs but aren't

  • Deleting and re-adding a voice doesn't speed anything up; the reference encode is cached per file for voices you reuse. (A dub's per-line reference clips are the deliberate exception — each is a distinct clip used once, so there's nothing for a cache to save.)
  • Killing the backend between generations makes everything slower — you pay the model load every time. The idle timeout already frees memory when it's genuinely idle.
  • OMNIVOICE_PRELOAD_TTS_ASR exists for a legacy in-process Whisper fallback; enabling it costs memory on every start and speeds up nothing on a default install.