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using Configurator;
using DCL.Rendering.DCL_Toon;
using GLTFast;
using Preview;
using UnityEngine;
public class Bootstrap : MonoBehaviour
{
[SerializeField] private Material baseMat;
[SerializeField] private Material facialFeaturesMat;
[Tooltip("Shared matcap library (MatcapPresets.asset from the unity-shared-dependencies package).")]
[SerializeField] private MatcapPresets matcapPresets;
[Tooltip("Preset name bound by default to metallic materials. Must match an entry in matcapPresets.")]
[SerializeField] private string defaultMatcapName = "matcap_01";
[SerializeField] private ConfiguratorController configuratorController;
[SerializeField] private PreviewController previewController;
[SerializeField, TextArea] private string debugUrl;
private void Start()
{
// Common assets
CommonAssets.AvatarMaterial = baseMat;
CommonAssets.FacialFeaturesMaterial = facialFeaturesMat;
CommonAssets.MatcapPresets = matcapPresets;
CommonAssets.DefaultMatcapName = defaultMatcapName;
var url = Application.isEditor ? debugUrl : Application.absoluteURL;
AangConfiguration.RecreateFrom(url);
if (AangConfiguration.Instance.UninterruptedDeferAgent)
{
// Sets uninterrupted defer agent for fastest loading
GltfImport.SetDefaultDeferAgent(new UninterruptedDeferAgent());
}
if (AangConfiguration.Instance.Mode == PreviewMode.Configurator)
{
configuratorController.gameObject.SetActive(true);
previewController.gameObject.SetActive(false);
}
else
{
configuratorController.gameObject.SetActive(false);
previewController.gameObject.SetActive(true);
}
}
[ContextMenu("Reload")]
private void Reload()
{
var bridge = FindAnyObjectByType<JSBridge>();
bridge.Reload();
}
[ContextMenu("Set Name")]
private void SetName()
{
var bridge = FindAnyObjectByType<JSBridge>();
bridge.SetUsername("Miha");
}
}