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| 1 | +# AudioSource Retrigger Test Scene |
| 2 | + |
| 3 | +Scene at parcel `89,-10` (two parcels: `89,-10` and `90,-10`). |
| 4 | + |
| 5 | +## Purpose |
| 6 | + |
| 7 | +This scene validates two AudioSource fixes that ship on separate branches: |
| 8 | + |
| 9 | +| Branch | Repo | Fix | |
| 10 | +|--------|------|-----| |
| 11 | +| `fix/audio-source-retrigger-dedup` | `js-sdk-toolchain` | `AudioSource.playSound` / `stopSound` now use `createOrReplace` instead of `getMutableOrNull`. Identical-parameter retriggers always emit a CRDT PUT, so the runtime processes every click. | |
| 12 | +| `fix/audio-source-same-url-retrigger` | `unity-explorer` | Same-URL PUT with `playing: true` now seeks to `currentTime` and restarts playback even when Unity's `AudioSource.isPlaying` is already `true`. | |
| 13 | + |
| 14 | +Both fixes are required for the same-URL retrigger scenario (Zone B) to work correctly end-to-end. |
| 15 | + |
| 16 | +--- |
| 17 | + |
| 18 | +## Zones |
| 19 | + |
| 20 | +### Zone A — Basic Playback |
| 21 | +*Objects A1 and A2, front-left area.* |
| 22 | + |
| 23 | +Uses `AudioSource.createOrReplace` directly — no helpers. Confirms the baseline create-and-play path works. |
| 24 | + |
| 25 | +- **A1 (green)** — `createOrReplace(entity, { audioClipUrl: CLIP_A, playing: true, volume: 1 })`. Expected: clip plays every click. |
| 26 | +- **A2 (red)** — `createOrReplace(entity, { audioClipUrl: CLIP_A, playing: false })`. Expected: clip stops. |
| 27 | + |
| 28 | +### Zone B — Same-URL Retrigger |
| 29 | +*Objects B1 and B2, second column.* |
| 30 | + |
| 31 | +One entity is pre-populated with `AudioSource.create(entity, { audioClipUrl: CLIP_LONG, playing: false })` at scene init. |
| 32 | + |
| 33 | +- **B1 (blue)** — `AudioSource.playSound(entity, CLIP_LONG)`. Expected after the fix: every click restarts the clip from 0, even if it was already playing. Without the fixes: the second and subsequent clicks are silently ignored by the CRDT dedup or by Unity's `isPlaying` guard. |
| 34 | +- **B2 (orange)** — `AudioSource.stopSound(entity)`. Expected: clip stops. |
| 35 | + |
| 36 | +### Zone C — URL Swap on the Same Entity |
| 37 | +*Objects C1, C2, C3, third column.* |
| 38 | + |
| 39 | +One entity. Each button calls `createOrReplace` with a different clip URL. |
| 40 | + |
| 41 | +- **C1, C2, C3** — swaps to CLIP_A, CLIP_B, CLIP_C respectively, `playing: true`. Expected: clean cut between clips every time; no bleed-over from the previous clip. |
| 42 | + |
| 43 | +### Zone D — resetCursor Semantics |
| 44 | +*Objects D1-D4, fourth column.* |
| 45 | + |
| 46 | +One entity pre-populated with the long clip. Exercises the `resetCursor` flag on both `playSound` and `stopSound`. |
| 47 | + |
| 48 | +- **D1** — `playSound(entity, CLIP_LONG, true)`. Expected: starts from 0 every click. |
| 49 | +- **D2** — `playSound(entity, CLIP_LONG, false)`. Expected: resumes from the SDK-mirror `currentTime` (which is 0 at scene start unless you previously set it). |
| 50 | +- **D3** — `stopSound(entity, true)`. Expected: stops and resets cursor to 0. |
| 51 | +- **D4** — `stopSound(entity, false)`. Expected: stops but leaves cursor at its current value. |
| 52 | + |
| 53 | +### Zone E — Property Variations |
| 54 | +*Objects E1-E4, second row left.* |
| 55 | + |
| 56 | +Four toggle-play entities, each with a different property setting. Clicking any button toggles between `playSound` / `stopSound`. |
| 57 | + |
| 58 | +- **E1** — `volume: 0.25` (audibly quiet). |
| 59 | +- **E2** — `pitch: 0.5` (half-speed, lower tone). |
| 60 | +- **E3** — `pitch: 2.0` (double-speed, higher tone). |
| 61 | +- **E4** — `loop: true` (clip restarts continuously until stopped). |
| 62 | + |
| 63 | +### Zone F — getMutable Hand-Mutation vs playSound Helper |
| 64 | +*Objects F1 and F2, second row right.* |
| 65 | + |
| 66 | +A side-by-side comparison to document why `playSound` is the correct API. |
| 67 | + |
| 68 | +- **F1 (green)** — `AudioSource.playSound(entity, CLIP_SHORT)`. Expected: reliable retrigger on every click because `createOrReplace` always emits a CRDT PUT. |
| 69 | +- **F2 (orange)** — sets `getMutable(entity).playing = true` and `.currentTime = 0` by hand. Expected: works on the first click; subsequent clicks may be silently deduped by LWW CRDT if the values did not change. |
| 70 | + |
| 71 | +A sign near F1/F2 explains the difference inline. |
| 72 | + |
| 73 | +--- |
| 74 | + |
| 75 | +## Placeholder Audio Files |
| 76 | + |
| 77 | +The following files are intentionally missing — you must supply them before testing: |
| 78 | + |
| 79 | +| Path (relative to scene root) | Description | |
| 80 | +|-------------------------------|-------------| |
| 81 | +| `audio/placeholder-a.mp3` | Short clip, ~1 s (e.g., a "blip") | |
| 82 | +| `audio/placeholder-b.mp3` | Short clip, different timbre | |
| 83 | +| `audio/placeholder-c.mp3` | Short clip, different timbre | |
| 84 | +| `audio/placeholder-short.mp3` | Very short clip, ~0.5 s | |
| 85 | +| `audio/placeholder-long.mp3` | Long clip, ~20 s (so mid-clip retrigger is audibly obvious) | |
| 86 | + |
| 87 | +The scene will build without them. They only produce a missing-asset warning at deployment/preview time. |
| 88 | + |
| 89 | +--- |
| 90 | + |
| 91 | +## Local SDK Setup |
| 92 | + |
| 93 | +This scene must consume the locally-built SDK so the fixes under test are what the scene runs against. Run: |
| 94 | + |
| 95 | +```bash |
| 96 | +cd /path/to/sdk7-test-scenes/scenes/89,-10-audio-source-retrigger-test |
| 97 | +npm install /path/to/js-sdk-toolchain/packages/@dcl/sdk |
| 98 | +npm run build |
| 99 | +``` |
| 100 | + |
| 101 | +Adjust the absolute paths to match your local checkout locations. |
| 102 | + |
| 103 | +--- |
| 104 | + |
| 105 | +## Running the Scene |
| 106 | + |
| 107 | +```bash |
| 108 | +cd scenes/89,-10-audio-source-retrigger-test |
| 109 | +npm run start -- --explorer-alpha |
| 110 | +``` |
| 111 | + |
| 112 | +Open the preview in the Decentraland Explorer Alpha. Walk to each zone and click the boxes to trigger audio scenarios. |
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