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2-mediumAffects secondary features or support features; doesn’t block main flows.Affects secondary features or support features; doesn’t block main flows.featurea new featurea new featurenewIssues to triageIssues to triage
Description
Fullscreen Borderless vs Exclusive Fullscreen
Fullscreen performance is considerably worst that Fullscreen Borderless, which does not make much sense.
- Can we evaluate why?
- Does V-Sync works in window modes other than exclusive fullscreen?
- Should we remove exclusive mode?
Resolutions and FPS
Changing the application from one screen to another does not update the resolution / FPS limits.
- Is it possible to detect automatically the current active display and any change?
- Can we adapt FPS limits based on that? Changing from a 60hz to a 144hz display for example.
Settings
- Memory limit and FPS limit position should be swapped.
- Should we strip resolution vs fps? it feels redundant
Resize Window
Players currently cannot resize the window when in window mode. We will allow that from now on, but a few aspects need to be iterated to find the right solution:
- Maintaining the aspect ratio vs free: we need to see how the UI holds in this scenarios.
- While on windowed mode, resolution dropdown should display native window size. Value cannot be changed.
- Should we have a minimum window size?
Switching between Windowed and Fullscreen
When pressing Alt + Enter, game should alternate between Windowed or Fullscreen Borderless.
- This is not being reflected in the Settings Menu, remaining in previous values.
- Window resolution should be by default 3/4 of the fullscreen resolution, unless previous internal value (ie, window previously resized
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2-mediumAffects secondary features or support features; doesn’t block main flows.Affects secondary features or support features; doesn’t block main flows.featurea new featurea new featurenewIssues to triageIssues to triage
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Status
Todo