Scene memory consumption in Genesis Plaza grows continuously over time, eventually causing crashes/random bugs
π οΈ Build version:
v0.157.0-alpha-main β macOS 26.5.2 (Tahoe), MacBook Pro M3 Pro, 18 GB (QA)
v0.158.0-alpha-main β macOS 14.3.0, MacBook Pro M3 Pro, 18 GB (reporter)
π Issue Description:
Pejo reported that standing in Genesis Plaza causes System Used Memory to continuously climb with no plateau, even with only ~5 users present and minimal movement. When the memory budget threshold is reached, the scene crashes or exhibits random bugs. The same scene deployed on a separate environment (dclexperience) reportedly shows stable memory instead, pointing at something specific to the Genesis City deployment/realm rather than the scene content itself.
QA follow-up on the same build/hardware did not observe the same drastic growth within a single ~20 minute session (see Reproduction section below) β flagging this so it's investigated as a longer-duration / session-dependent issue rather than assumed to reproduce immediately.
π£ STR:
- Launch Decentraland and teleport into Genesis Plaza
- Open the debug panel (
/debug) β expand the Memory section
- Stand mostly still (minimal movement) and monitor "System Used Memory [MB]" continuously over an extended session (20+ minutes, reporter indicates the effect becomes clear well beyond that)
βοΈ Expected Result:
System Used Memory stabilizes/plateaus after initial scene and asset load, fluctuating within a normal range without trending upward indefinitely.
β Actual Result with evidence:
- Pejo: memory consumption increases continuously while standing still with ~5 users on the Plaza; crashes/random bugs occur once the budget threshold is reached. Same scene on dclexperience is stable by comparison.
- QA screenshots (Virginia, same M3 Pro machine, same day) show two very different System Used Memory readings: 6941 MB and 12167 MB (Memory Budget Threshold 12902/13824 MB). Note: these two screenshots could not be reliably tied to a single continuous session from the timestamps available, so they're supporting evidence, not a confirmed before/after of one session.
- QA's own ~20-minute monitored session on
v0.157.0-alpha-main stayed stable in the 6800β6900 MB range and did not reproduce a drastic increase.
- Known context: Genesis Plaza already has a standing performance issue (low FPS, max ~51 FPS at Medium settings in QA's session), which independently consumes memory/resources and may be a confound.
β Reproduction:
β Unknown - Reporter states 10/10 reproducibility over an extended session; QA was unable to reproduce a drastic increase in a ~20 minute session on the same build/hardware. Longer-duration testing (30β60+ min) with periodic memory logging is needed to confirm.
π₯οΈ Operative system and additional Notes:
- Mac M3 Pro (both reporter and QA), 18 GB RAM
Pejo
Player (Pejo).log
Virginia
Player (Vir).log

Scene memory consumption in Genesis Plaza grows continuously over time, eventually causing crashes/random bugs
π οΈ Build version:
v0.157.0-alpha-mainβ macOS 26.5.2 (Tahoe), MacBook Pro M3 Pro, 18 GB (QA)v0.158.0-alpha-mainβ macOS 14.3.0, MacBook Pro M3 Pro, 18 GB (reporter)π Issue Description:
Pejo reported that standing in Genesis Plaza causes System Used Memory to continuously climb with no plateau, even with only ~5 users present and minimal movement. When the memory budget threshold is reached, the scene crashes or exhibits random bugs. The same scene deployed on a separate environment (
dclexperience) reportedly shows stable memory instead, pointing at something specific to the Genesis City deployment/realm rather than the scene content itself.QA follow-up on the same build/hardware did not observe the same drastic growth within a single ~20 minute session (see Reproduction section below) β flagging this so it's investigated as a longer-duration / session-dependent issue rather than assumed to reproduce immediately.
π£ STR:
/debug) β expand the Memory sectionβοΈ Expected Result:
System Used Memory stabilizes/plateaus after initial scene and asset load, fluctuating within a normal range without trending upward indefinitely.
β Actual Result with evidence:
v0.157.0-alpha-mainstayed stable in the 6800β6900 MB range and did not reproduce a drastic increase.β Reproduction:
β Unknown - Reporter states 10/10 reproducibility over an extended session; QA was unable to reproduce a drastic increase in a ~20 minute session on the same build/hardware. Longer-duration testing (30β60+ min) with periodic memory logging is needed to confirm.
π₯οΈ Operative system and additional Notes:
Pejo
Player (Pejo).log
Virginia
Player (Vir).log