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Asset Bundles Conversion
Explorer Alpha fully relies on the existence of Asset Bundles for each world/realm: it does not work directly with GLTF due to performance reasons.
At the moment the only way to launch the conversion for the "fixed" world (such as SDK7 Streaming World that is used for testing) is to do it manually. We have separate instance to perform the conversion for windows and mac.
Apart from the existing scripts in OPSCLI a new one was introduced to read from /about endpoint and launch the conversion for every scene listed there.
In order to launch it from the command line (from the local machine) use the following snippet:
npx @dcl/opscli queue-ab-conversion-about \
--token <ACCESS_TOKEN> \
--about-url https://sdk-team-cdn.decentraland.org/ipfs/goerli-plaza-main/about \
[--ab-server https://asset-bundle-converter.decentraland.org]
E.g. for windows:
npx @dcl/opscli@latest queue-ab-conversion-about \
--token <ACCESS_TOKEN> \
--ab-server https://asset-bundle-converter-windows.decentraland.org/ \
--about-url https://sdk-team-cdn.decentraland.org/ipfs/streaming-world-main/about \
All other APIs are still valid for Explorer Alpha, the only extra thing needed is to specify --ab-server to point out either windows or mac conversion.