Hi, I'm trying WinIPBroadcast with zerotier (www.zerotier.com), and using Unreal/Unity games to test the LAN broadcast to find the games. It doesn't get to relayBroadcast, all filter out before hand.
I supposed they are using the same port to broadcast/receive, I see in the notes, that it wouldn't work in such case, but doesn't majority of LAN broadcast (for games) use the same port?
Hi, I'm trying WinIPBroadcast with zerotier (www.zerotier.com), and using Unreal/Unity games to test the LAN broadcast to find the games. It doesn't get to relayBroadcast, all filter out before hand.
I supposed they are using the same port to broadcast/receive, I see in the notes, that it wouldn't work in such case, but doesn't majority of LAN broadcast (for games) use the same port?