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sensor.js
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89 lines (77 loc) · 2.52 KB
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class Sensor{
constructor(car){
this.car = car;
this.rayCount = 5;
this.rayLength = 150;
this.raySpread = Math.PI/2;
this.rays = [];
this.readings = [];
}
update(roadBoarders, traffic){
this.#castRays();
this.readings = [];
for(let i = 0; i < this.rays.length; i++){
this.readings.push(
this.#getReading(this.rays[i], roadBoarders, traffic)
);
}
}
#getReading(ray, roadBoarders, traffic){
let touches = [];
for(let i = 0; i < roadBoarders.length; i++){
const touch = getIntersection(ray[0], ray[1], roadBoarders[i][0], roadBoarders[i][1]);
if (touch){
touches.push(touch);
}
}
for (let i = 0; i < traffic.length; i++){
const poly = traffic[i].polygon;
for (let j = 0; j < poly.length; j++){
const touch = getIntersection(ray[0], ray[1], poly[j], poly[(j+1)%poly.length])
if (touch){
touches.push(touch);
}
}
}
if (touches.length == 0){
return null;
}else{
const offsets = touches.map(e => e.offset);
const minOffset = Math.min(...offsets);
return touches.find(e => e.offset == minOffset);
}
}
#castRays(){
this.rays = [];
for (let i = 0; i <this.rayCount; i++){
const rayAngle = lerp(
this.raySpread/2,
-this.raySpread/2,
i/(this.rayCount - 1)
) + this.car.angle;
const start = {x:this.car.x, y:this.car.y};
const end = {x:this.car.x - Math.sin(rayAngle) * this.rayLength, y:this.car.y - Math.cos(rayAngle) * this.rayLength};
this.rays.push([start,end]);
}
}
draw(ctx){
for(let i = 0; i < this.rayCount; i++){
let end = this.rays[i][1];
if (this.readings[i]){
end = this.readings[i]
}
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "yellow";
ctx.moveTo(this.rays[i][0].x, this.rays[i][0].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.moveTo(this.rays[i][1].x, this.rays[i][1].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
}
}
}