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"message": "- A small but important fix related to gameobject size calculation. If you are using `daabbcc.update_gameobject_size(),` you should update to this version.",
"message": "- Internal Update Frequency added. Default value is set from game.project file (display.frequency). \nIt is now possible to set a new internal(independent from Defold game loop) update frequency by using `aabb.update_frequency()`.\n- Fixed [#9](https://github.com/selimanac/DAABBCC/issues/9#issue-1533854235)",
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"message": "- Internal Update Frequency added. Default value is set from game.project file (display.frequency). \nIt is now possible to set a new internal(independent from Defold game loop) update frequency by using `aabb.update_frequency()`.\n- Fixed [#9](https://github.com/selimanac/defold-daabbcc/issues/9#issue-1533854235)",
"message": "2.1\n\n- [x] It is now possible to sort results by distance. Use `raycast_sort`, `query_id_sort`, `query_sort` according to your needs [#5](https://github.com/selimanac/DAABBCC/issues/5).\n- [x] Automated position updates for Defold Gameobjects [#6](https://github.com/selimanac/DAABBCC/issues/6).\n- [x] External Array and HashTable libs are removed. \n- [x] Group limit removed (previously the number of groups was limited to 20)\n- [x] Remove Gameobject when AABB or Group removed \n- [x] Clear function added for removing and resetting everything. \n- [x] Stop/Resume for automated Gameobject position updates.\n- [x] All query results return nil when they are empty. No need to check `#count` anymore.",
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"message": "2.1\n\n- [x] It is now possible to sort results by distance. Use `raycast_sort`, `query_id_sort`, `query_sort` according to your needs [#5](https://github.com/selimanac/defold-daabbcc/issues/5).\n- [x] Automated position updates for Defold Gameobjects [#6](https://github.com/selimanac/defold-daabbcc/issues/6).\n- [x] External Array and HashTable libs are removed. \n- [x] Group limit removed (previously the number of groups was limited to 20)\n- [x] Remove Gameobject when AABB or Group removed \n- [x] Clear function added for removing and resetting everything. \n- [x] Stop/Resume for automated Gameobject position updates.\n- [x] All query results return nil when they are empty. No need to check `#count` anymore.",
"description": "A high-performance A* pathfinding library written in C++11, designed for real-time games and simulations with hundreds to thousands of moving objects. Built with a focus on performance, using flat array data structures and advanced caching mechanisms.",
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