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ERROR:CRASH: CALL STACK: -> Android #3

@sakunix

Description

@sakunix

Hi, this crash is happening on my Android device, but the problem doesn’t occur on another device. Running Defold on the computer also doesn’t cause the problem.

#1 pc 0x0000000628 [vdso] __kernel_rt_sigreturn+0
#2 pc 0x000004e178 ...oid.runtime/lib64/bionic/libc.so abort+168
#3 pc 0x00000050a8 /system/bin/app_process64 sigaction+0
#04 pc 0x0000000628 [vdso] __kernel_rt_sigreturn+0
#05 pc 0x000004a134 ...oid.runtime/lib64/bionic/libc.so +0
#06 pc 0x00005561bc ...vendor/lib64/egl/libGLES_mali.so +0
#07 pc 0x0000552960 ...vendor/lib64/egl/libGLES_mali.so +0
#08 pc 0x00005500f8 ...vendor/lib64/egl/libGLES_mali.so +0
#09 pc 0x000054c8dc ...vendor/lib64/egl/libGLES_mali.so +0
#10 pc 0x000054f334 ...vendor/lib64/egl/libGLES_mali.so +0
#11 pc 0x0000435f7c ...vendor/lib64/egl/libGLES_mali.so +0
#12 pc 0x00004358c8 ...vendor/lib64/egl/libGLES_mali.so +0
#13 pc 0x000044cd1c ...vendor/lib64/egl/libGLES_mali.so +0
#14 pc 0x000044c1d8 ...vendor/lib64/egl/libGLES_mali.so +0
#15 pc 0x000044d468 ...vendor/lib64/egl/libGLES_mali.so +0
#16 pc 0x000043f85c ...vendor/lib64/egl/libGLES_mali.so +0
#17 pc 0x000043f52c ...vendor/lib64/egl/libGLES_mali.so +0
#18 pc 0x00003fc1ac ...vendor/lib64/egl/libGLES_mali.so glTexImage2D+88
#19 pc 0x00001fa604 ...-v8a/libAnimalSlidingColorful.so +0
#20 pc 0x000027bf2c ...-v8a/libAnimalSlidingColorful.so +0
#21 pc 0x000027ad70 ...-v8a/libAnimalSlidingColorful.so +0
#22 pc 0x00001aa360 ...-v8a/libAnimalSlidingColorful.so +0
#23 pc 0x00001a9cf0 ...-v8a/libAnimalSlidingColorful.so +0
#24 pc 0x000016b7fc ...-v8a/libAnimalSlidingColorful.so +0
#25 pc 0x000016be54 ...-v8a/libAnimalSlidingColorful.so +0
#26 pc 0x00001b59f0 ...-v8a/libAnimalSlidingColorful.so +0
#27 pc 0x00001b6600 ...-v8a/libAnimalSlidingColorful.so +0
#28 pc 0x000016b7fc ...-v8a/libAnimalSlidingColorful.so +0
#29 pc 0x000016be54 ...-v8a/libAnimalSlidingColorful.so +0
#30 pc 0x000016551c ...-v8a/libAnimalSlidingColorful.so +0
#31 pc 0x0000165190 ...-v8a/libAnimalSlidingColorful.so +0
#32 pc 0x000016b7fc ...-v8a/libAnimalSlidingColorful.so +0
#33 pc 0x000016be54 ...-v8a/libAnimalSlidingColorful.so +0
#34 pc 0x0000164960 ...-v8a/libAnimalSlidingColorful.so +0
#35 pc 0x0000164594 ...-v8a/libAnimalSlidingColorful.so +0
#36 pc 0x000016b7fc ...-v8a/libAnimalSlidingColorful.so +0
#37 pc 0x000016be54 ...-v8a/libAnimalSlidingColorful.so +0
#38 pc 0x000017d280 ...-v8a/libAnimalSlidingColorful.so +0
#39 pc 0x000017d698 ...-v8a/libAnimalSlidingColorful.so +0
#40 pc 0x0000151944 ...-v8a/libAnimalSlidingColorful.so +0
#41 pc 0x0000332964 ...-v8a/libAnimalSlidingColorful.so +0
#42 pc 0x0000152a50 ...-v8a/libAnimalSlidingColorful.so +0
#43 pc 0x00001532fc ...-v8a/libAnimalSlidingColorful.so +0
#44 pc 0x0000132d50 ...-v8a/libAnimalSlidingColorful.so +0
#45 pc 0x00001333f4 ...-v8a/libAnimalSlidingColorful.so +0
#46 pc 0x0000133ea8 ...-v8a/libAnimalSlidingColorful.so +0
#47 pc 0x000012ef58 ...-v8a/libAnimalSlidingColorful.so +0
#48 pc 0x000034d51c ...-v8a/libAnimalSlidingColorful.so +0
#49 pc 0x00000af980 ...oid.runtime/lib64/bionic/libc.so +0
#50 pc 0x00000500d4 ...oid.runtime/lib64/bionic/libc.so +0

In case you were wondering, the problem was a font.

Image

I changed it to a different font and the error was fixed.

Is this a bug?

How is it possible that a 10KB font causes a mobile graphic to crash?

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