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A great feature to have would be a VM/Worker Thread which allows for finer control over threads (e.g. start/stop plus pause/resume, rate throttling, etc) along with an event engine attached to a VM/Worker state object. This could be achieved with external libraries in some ways, but would be far more efficient inside the actual Deno threading engine, allowing for things like server-side AWS-styled Lambda processors without having to do something absurd like extract an AST from a piece of code, modify it to wrap blocks in code allowing for hooks, and then recompile to JavaScript before injection into a worker.
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