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Copy pathgraphics_loader.py
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190 lines (145 loc) · 7.99 KB
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import pygame
from common import *
class GraphicsLoader:
def __init__(self):
self.images = {} # image file repository organised by filename
self.anim_strips = {} # repository of animation strips (dict of dicts) ordered by animation name in file
self.init_anim_strips()
# adapted from https://www.pygame.org/wiki/Spritesheet
def load_image(self, filename):
if not filename in self.images:
try:
self.images[filename] = pygame.image.load(filename).convert_alpha()
except pygame.error as message:
print('Unable to load spritesheet image:', filename)
raise SystemExit(message)
return self.images[filename]
# Load a specific image from a specific rectangle
def image_at(self, filename, rectangle, colorkey = None, scale = (1, 1)):
# Loads image from x,y,x+offset,y+offset
rect = pygame.Rect(rectangle)
image = pygame.Surface(rect.size, pygame.SRCALPHA).convert_alpha()
if colorkey == None:
image.set_colorkey(self.load_image(filename).get_colorkey(), pygame.RLEACCEL)
else:
image.set_colorkey(colorkey, pygame.RLEACCEL)
image.blit(self.load_image(filename), (0, 0), rect)
if scale != (1, 1):
image = pygame.transform.scale(image, (rect.width * scale[0], rect.height * scale[1]))
return image
# Load a whole bunch of images and return them as a list
def images_at(self, filename, rects, colorkey = None, scale = (1, 1)):
# Loads multiple images, supply a list of coordinates
return [self.image_at(filename, rect, colorkey = colorkey, scale = scale) for rect in rects]
# Load a whole strip of images
def load_strip(self, filename, rect, image_count, colorkey = None, scale = (1, 1)):
# Loads a strip of images and returns them as a list
tups = [(rect[0]+rect[2]*x, rect[1], rect[2], rect[3])
for x in range(image_count)]
return self.images_at(filename, tups, colorkey = colorkey, scale = scale)
def get_anim_strip(self, filename, anim_name, ix = -1):
strip = self.anim_strips[filename][anim_name].copy()
if ix >= 0 and ix < len(strip):
return strip[ix]
return strip
def add_anim_strip(self, filename, anim_name, row, wid, hei, nframes, scale = (1, 1)):
if filename not in self.anim_strips:
self.anim_strips[filename] = {}
self.anim_strips[filename][anim_name] = self.load_strip(filename, (0, hei * row, wid, hei), nframes, scale = scale)
def get_file_strips(self, filename):
return self.anim_strips[filename]
# initialise all animation strips used in the game
def init_anim_strips(self):
# --Misc--
filename = "assets/gfx/ui/background.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, WIDTH, HEIGHT, 4)
filename = "assets/gfx/ui/icons.png"
self.load_image(filename)
self.add_anim_strip(filename, "potion", 0, 32, 32, 1)
filename = "assets/gfx/ui/title_cauldron.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 128, 128, 4, (3, 3))
# --Entities--
filename = "assets/gfx/entities/witch.png"
self.load_image(filename)
self.add_anim_strip(filename, "idle_left", 0, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_right", 1, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_up", 2, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_down", 3, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "move_left", 0, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_right", 1, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_up", 2, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_down", 3, 64, 64, 5, (1.5, 1.5))
filename = "assets/gfx/entities/cat.png"
self.load_image(filename)
self.add_anim_strip(filename, "idle_left", 0, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_right", 1, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_up", 2, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "idle_down", 3, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "move_left", 4, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_right", 5, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_up", 6, 64, 64, 5, (1.5, 1.5))
self.add_anim_strip(filename, "move_down", 7, 64, 64, 5, (1.5, 1.5))
filename = "assets/gfx/entities/pumpkin.png"
self.load_image(filename)
self.add_anim_strip(filename, "run", 1, 96, 96, 8, (1.5, 1.5))
self.add_anim_strip(filename, "idle", 0, 96, 96, 4, (1.5, 1.5))
self.add_anim_strip(filename, "flee", 2, 96, 96, 8, (1.5, 1.5))
self.add_anim_strip(filename, "attack", 3, 96, 96, 14, (1.5, 1.5))
filename = "assets/gfx/entities/skeleton.png"
self.load_image(filename)
self.add_anim_strip(filename, "run", 1, 64, 64, 6, (1.5, 1.5))
self.add_anim_strip(filename, "idle", 0, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "flee", 2, 64, 64, 6, (1.5, 1.5))
filename = "assets/gfx/entities/ghost.png"
self.load_image(filename)
self.add_anim_strip(filename, "run", 0, 64, 64, 4, (1.5, 1.5))
self.add_anim_strip(filename, "flee", 1, 64, 64, 4, (1.5, 1.5))
filename = "assets/gfx/entities/ogre.png"
self.load_image(filename)
self.add_anim_strip(filename, "run", 1, 192, 96, 6, (1.5, 1.5))
self.add_anim_strip(filename, "idle", 0, 192, 96, 4, (1.5, 1.5))
self.add_anim_strip(filename, "attack", 2, 192, 96, 8, (1.5, 1.5))
filename = "assets/gfx/entities/auto_spud.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 128, 128, 8, (2, 2))
# --Projectiles--
filename = "assets/gfx/entities/spell.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 4, (1.5, 1.5))
filename = "assets/gfx/entities/pbomb.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 8, (1.5, 1.5))
filename = "assets/gfx/entities/fish.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 1, (1.5, 1.5))
filename = "assets/gfx/entities/shark.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 64, 64, 2, (1.5, 1.5))
filename = "assets/gfx/entities/potato.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 1, (1.5, 1.5))
filename = "assets/gfx/entities/bone.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 4, (1.5, 1.5))
filename = "assets/gfx/vfx/explosion.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 96, 96, 4, (1.5, 1.5))
# --Pickups--
filename = "assets/gfx/entities/pickups.png"
self.load_image(filename)
self.add_anim_strip(filename, "invuln", 0, 32, 32, 2, (1.5, 1.5))
self.add_anim_strip(filename, "speed", 1, 32, 32, 2, (1.5, 1.5))
self.add_anim_strip(filename, "pbomb", 2, 32, 32, 2, (1.5, 1.5))
self.add_anim_strip(filename, "shark", 3, 32, 32, 2, (1.5, 1.5))
# --VFX--
filename = "assets/gfx/vfx/spell_hit.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 4, (1.5, 1.5))
filename = "assets/gfx/vfx/normal_hit.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 4, (1.5, 1.5))
filename = "assets/gfx/vfx/null_hit.png"
self.load_image(filename)
self.add_anim_strip(filename, "default", 0, 32, 32, 4, (1.5, 1.5))