|
| 1 | +# Create cluster |
| 2 | +from time import sleep |
| 3 | + |
| 4 | +import pygame |
| 5 | + |
| 6 | +from src.cluster.implementation.metric_based import MetricClusterCreator |
| 7 | +from src.envs import BasicClusterEnv |
| 8 | +from src.envs.actions import EnvironmentAction |
| 9 | +from src.envs.gui.cluster.metric_cluster_gui import ClusterMetricRenderer |
| 10 | +from src.envs.utils.info_builders.base import BaceClusterInformationExtractor |
| 11 | +from src.envs.utils.observation_extractors.metric_observation_extractor import ( |
| 12 | + MetricClusterObservationCreator, |
| 13 | +) |
| 14 | +from src.envs.utils.reward_caculators.base import DifferentInPendingJobsRewardCaculator |
| 15 | +from src.scheduler.random_scheduler import RandomScheduler |
| 16 | + |
| 17 | +cluster = MetricClusterCreator.generate_default( |
| 18 | + n_machines=6, n_jobs=20, n_resources=3, n_ticks=50, is_offline=True, seed=42 |
| 19 | +) |
| 20 | + |
| 21 | +env = BasicClusterEnv( |
| 22 | + cluster, |
| 23 | + DifferentInPendingJobsRewardCaculator(), |
| 24 | + BaceClusterInformationExtractor(), |
| 25 | + MetricClusterObservationCreator(), |
| 26 | +) |
| 27 | + |
| 28 | +with ClusterMetricRenderer( |
| 29 | + display_size=(1400, 900), # Larger window |
| 30 | + cell_size=10, |
| 31 | + machine_spacing=10, |
| 32 | +) as renderer: |
| 33 | + current_obs, current_info = env.reset() |
| 34 | + print(current_obs["machines"].shape[-1]) |
| 35 | + terminated, truncated = False, False |
| 36 | + |
| 37 | + scheduler = RandomScheduler(cluster.is_allocation_possible) |
| 38 | + clock = pygame.time.Clock() |
| 39 | + |
| 40 | + print("Starting cluster simulation...") |
| 41 | + print(f"Total jobs: {len(cluster._jobs)}") |
| 42 | + print(f"Total machines: {len(cluster._machines)}") |
| 43 | + |
| 44 | + step_count = 0 |
| 45 | + |
| 46 | + while not terminated: |
| 47 | + # Render current state |
| 48 | + renderer.render(current_info, current_obs) |
| 49 | + |
| 50 | + # Handle pygame events |
| 51 | + for event in pygame.event.get(): |
| 52 | + if event.type == pygame.QUIT: |
| 53 | + print("User closed window") |
| 54 | + break |
| 55 | + |
| 56 | + machines = cluster._machines |
| 57 | + jobs = cluster._jobs |
| 58 | + |
| 59 | + # Log current status |
| 60 | + status_counts = {} |
| 61 | + for job in jobs: |
| 62 | + status_name = job.status.name |
| 63 | + status_counts[status_name] = status_counts.get(status_name, 0) + 1 |
| 64 | + |
| 65 | + print(f"Step {step_count} - Job statuses: {status_counts}") |
| 66 | + |
| 67 | + # Schedule next action |
| 68 | + schedule_result = scheduler.schedule(machines, jobs) |
| 69 | + |
| 70 | + if schedule_result is None: |
| 71 | + # No allocation possible, skip action |
| 72 | + action = EnvironmentAction( |
| 73 | + True, (-1, -1) |
| 74 | + ) # Or however your env expects "no-op" action |
| 75 | + print(f"Step {step_count}: No allocation possible, skipping") |
| 76 | + else: |
| 77 | + machine_idx, job_idx = schedule_result |
| 78 | + action = EnvironmentAction(False, (machine_idx, job_idx)) |
| 79 | + print( |
| 80 | + f"Step {step_count}: Scheduling Job {job_idx} to Machine {machine_idx}" |
| 81 | + ) |
| 82 | + |
| 83 | + current_obs, reward, terminated, truncated, current_info = env.step(action) |
| 84 | + |
| 85 | + print(f"Step {step_count}: Reward = {reward:.2f}") |
| 86 | + |
| 87 | + # Control frame rate |
| 88 | + clock.tick(2) # 2 FPS for slower visualization |
| 89 | + |
| 90 | + step_count += 1 |
| 91 | + renderer.render(current_info, current_obs) |
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