Give the user the option to export a texture, built from patches, as an Image(). Currently omgifol users have to manually traverse the data and build patches themselves, but this should be an in-built feature of omgifol.
My current implementation (including transparency fix in issue #17) is as follows:
wad = omg.WAD(path)
tex = omg.txdef.Textures(wad.txdefs)
# build the textures out of the patches
for texturedef in tex:
new_img = Image.new("RGBA", (tex[texturedef].width, tex[texturedef].height))
for p in tex[texturedef].patches:
pimg = wad.patches[p.name.upper()].to_Image()
pimg = pimg.convert("RGBA")
# try and fix transparency issues
pixdata = pimg.load()
width, height = pimg.size
for y in xrange(height):
for x in xrange(width):
if pixdata[x, y] == (255, 0, 255, 255):
pixdata[x, y] = (255, 255, 255, 0)
new_img.paste(pimg, (p.x, p.y), pimg)
but this should be as simple as follows:
wad = omg.WAD(path)
tex = omg.txdef.Textures(wad.txdefs)
# get the textures
for texturedef in tex:
new_img = tex[texturedef].to_Image()
Give the user the option to export a texture, built from patches, as an Image(). Currently omgifol users have to manually traverse the data and build patches themselves, but this should be an in-built feature of omgifol.
My current implementation (including transparency fix in issue #17) is as follows:
but this should be as simple as follows: