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| name: Build iOS IPA | |
| on: [push] | |
| jobs: | |
| build: | |
| runs-on: macos-latest | |
| steps: | |
| - name: Checkout Code | |
| uses: actions/checkout@v4 | |
| - name: Setup Node.js | |
| uses: actions/setup-node@v4 | |
| with: | |
| node-version: '20' | |
| - name: Install Cordova | |
| run: npm install -g cordova | |
| - name: Create App Project | |
| run: | | |
| cordova create build-folder com.yourname.gtatool GTATool | |
| cd build-folder | |
| cordova platform add ios | |
| cp ../index.html www/index.html | |
| cordova prepare ios | |
| - name: Build and Package | |
| run: | | |
| cd build-folder/platforms/ios | |
| # Find the .xcodeproj automatically | |
| PROJ_NAME=$(ls -d *.xcodeproj | head -n 1) | |
| SCHEME_NAME=$(basename "$PROJ_NAME" .xcodeproj) | |
| # 1. Build the app (Unsigned) | |
| # We're using 'archive' now because it's more reliable for finding the app later | |
| xcodebuild archive -project "$PROJ_NAME" -scheme "$SCHEME_NAME" -archivePath "./GTATool.xcarchive" -sdk iphoneos CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO | |
| # 2. Find the .app inside the archive | |
| mkdir -p Payload | |
| APP_FOLDER=$(find ./GTATool.xcarchive -name "*.app" -type d | head -n 1) | |
| if [ -z "$APP_FOLDER" ]; then | |
| echo "ERROR: Could not find .app folder!" | |
| exit 1 | |
| fi | |
| cp -r "$APP_FOLDER" Payload/ | |
| # 3. Create the IPA | |
| zip -r GTATool-Unsigned.ipa Payload | |
| - name: Upload IPA Artifact | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: gta-tool-ipa | |
| path: build-folder/platforms/ios/GTATool-Unsigned.ipa |