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projectM-cwrapper.h
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79 lines (66 loc) · 3.12 KB
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#ifndef __PROJECTM_CWRAPPER_H__
#define __PROJECTM_CWRAPPER_H__
#include "projectM.hpp"
// PROJECTM_VERSION define is not very helpful, lets create our own
#define PROJECTM_VERSION_1_0_0 1000000 // 1.00 = 1.0 or 1.0.1 (same version number for 1.0 and 1.0.1)
#define PROJECTM_VERSION_1_1_0 1001000 // 1.10 = 1.1 (fixed up in configure)
#define PROJECTM_VERSION_1_2_0 1002000 // 1.2.0 = 1.2
#define PROJECTM_VERSION_2_0_0 2000000 // 2.0.0 = 2.0
// version of projectM to wrap (see PROJECTM_VERSION)
#ifndef PROJECTM_VERSION_INT
#define PROJECTM_VERSION_INT PROJECTM_VERSION_2_0_0
#endif
#if defined(_WIN32) || defined(__CYGWIN__)
#define PROJECTM_CWRAPPER_CALL __cdecl
#define PROJECTM_CWRAPPER_API __declspec(dllexport)
#elif defined(__GNUC__) && __GNUC__ >= 4
#define PROJECTM_CWRAPPER_CALL
#define PROJECTM_CWRAPPER_API __attribute__((visibility("default")))
#else
#define PROJECTM_CWRAPPER_CALL
#define PROJECTM_CWRAPPER_API
#endif
extern "C" {
#if (PROJECTM_VERSION_INT > 1000000)
struct Settings {
int meshX;
int meshY;
int fps;
int textureSize;
int windowWidth;
int windowHeight;
const char* presetURL;
const char* titleFontURL;
const char* menuFontURL;
int smoothPresetDuration;
int presetDuration;
float beatSensitivity;
char aspectCorrection;
float easterEgg;
char shuffleEnabled;
};
#endif
typedef void* projectM_ptr;
PROJECTM_CWRAPPER_API projectM_ptr PROJECTM_CWRAPPER_CALL projectM_create1(char* config_file);
#if (PROJECTM_VERSION_INT < 1000000 || PROJECTM_VERSION_INT >= 2000000)
PROJECTM_CWRAPPER_API projectM_ptr PROJECTM_CWRAPPER_CALL projectM_create2(int gx, int gy, int fps, int texsize,
int width, int height, char* preset_url,
char* title_fonturl, char* title_menuurl);
#endif
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_resetGL(projectM_ptr pm, int width, int height);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_setTitle(projectM_ptr pm, char* title);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_renderFrame(projectM_ptr pm);
PROJECTM_CWRAPPER_API unsigned PROJECTM_CWRAPPER_CALL projectM_initRenderToTexture(projectM_ptr pm);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_key_handler(projectM_ptr pm, projectMEvent event,
projectMKeycode keycode, projectMModifier modifier);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_free(projectM_ptr pm);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL PCM_addPCM16(projectM_ptr pm, short [2][512]);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL PCM_addPCM8(projectM_ptr pm, unsigned char [2][1024]);
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL PCM_addPCM8_512(projectM_ptr pm, const unsigned char [2][512]);
#if (PROJECTM_VERSION_INT > 1000000)
PROJECTM_CWRAPPER_API void PROJECTM_CWRAPPER_CALL projectM_settings(projectM_ptr pm, Settings* settings);
#endif
}
#endif