@@ -9,6 +9,9 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
99
1010* Enable/disable Soft Particles when ** loading** a graphics quality preset (only enabled in Ultra preset,
1111 though you can still configure it independently like before; #604 )
12+ * Greatly improve precision of internal timing, which should eliminate micro stutters
13+ (that were esp. noticeable when using VSync with 60Hz displays).
14+ Related: ` com_showFPS ` is now more precise and ` com_showFPS 2 ` shows additional information
1215* Support BC7-compressed (BPTC) .dds textures. They offer better quality than the older S3TC/DXT/BC1-3
1316 texture compression standard that Doom3 always supported. Mostly relevant for high-res retexturing
1417 packs, because they offer similar quality as uncompressed TGAs while being smaller, using only
@@ -26,6 +29,10 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
2629 id confusingly called that "RXGB", and AFAIK no other tool supports that for BC7.)*
2730 Just like the old DXT .dds files, they must be in the ` dds/ ` subdirectory of a mod (either directly
2831 in the filesystem or in a .pk4).
32+ * Allow creating aspect-ratio-independent GUIs (HUD and menus), based on code from
33+ [ CstDoom3] ( https://www.moddb.com/mods/cstdoom3 ) , but greatly extended (#324 ).
34+ Note that this won't work out of the box with the original Doom3 game data, but requires updated GUIs.
35+ See [ docs/GUIs.md] ( docs/GUIs.md ) for how to use these features when creating GUIs.
2936* Support SDL3 (SDL2 and, to some degree, SDL1.2 are also still supported)
3037* Fix bugs on 64bit Big Endian platforms (#472 , #625 )
3138* Fixes for high-poly models (use heap allocation instead of ` alloca() ` for big buffers; #528 )
@@ -49,6 +56,11 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
4956* Windows: Show error MessageBox if dhewm3log.txt can't be created on startup (#544 )
5057* Running a timedemo with sound disabled (` s_noSound 1 ` ) doesn't crash anymore (#163 )
5158* Show some OpenGL/GPU information in the * Video Options* tab of the * dhewm3 Settings Menu*
59+ * Fix saving/loading of ` idSpring ` (` func_spring ` ) entity (#31 )
60+ * Fix several issues (incl. crashes and missing shadows) with MD3 models (#698 )
61+ * Fix the "shrivel" effect of MD5 models (` SHADERPARM_MD5_SKINSCALE ` )
62+ * Optionally integrate the [ Tracy] ( https://github.com/wolfpld/tracy ) profiler.
63+ Disabled unless you enable it in CMake.
5264
53651.5.4 (2024-08-03)
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