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Dialogic "timeline_ended" delayed by like two full seconds? #2752

@HardyDevy

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@HardyDevy

I want to be able to allow the player to move/do other actions once the timeline ends, but the Dialogic.timeline_ended signal is delayed by like two full seconds? Anyone know what the issue could be?

I've placed a signal event at the actual end of the timeline just to show how slow the integrated signal is actually taking.

Dialogic.Issue.1.mp4
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