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Releases: dialogic-godot/dialogic

Dialogic 2.0 - alpha 10

13 Oct 14:57
8c20d3c

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🚀 All aboard the alpha train

This release has it all: new features, breaking changes, UI updates, and tons of bug fixes. And it's still not a beta. Damn. But we are getting there: slowly but surely. As always if you have questions or feedback it's best to reach out on emilios discord.

Notable new features include:

  • custom default portrait scene
  • improved autoadvance system
  • built in version-check and downloader
  • big update for text speeds
  • new Clear event (leaves all characters, fades background & music, resets theme)

Notable bug fixes:

  • fixes a bug preventing exports
  • fixes problems with changing styles

We hope you enjoy this new version. If you make something cool with dialogic 2, feel invited to show it on emilios discord.
If you are new to dialogic, hey, nice to have you here, here is a good place to start and please keep in mind we are still in alpha ;).

⚠️ Breaking Changes:

  • The syntax of certain events has changed, meaning they will break in existing timelines. However it's easy to fix.
    The changes are:

    • Join, Leave, Update are now lowercase so join, leave, update
    • VAR has been changed to set
    • Setting is lowercase as well
    🛠️How to fix the broken events🛠️

    You can either manually change these syntax changes in the text editor or use the Broken Reference Manager.

    1. Open the Broken Reference Manager in the top right corner (little broken link symbol)
      grafik

    2. Click the "Plus" button in the top right of the window that pops up
      grafik

    3. Fill in e.g. "Update" and "update", whole words+match case, then press Add
      grafik

    4. Press Check Selected

    5. Check if anything has been detected wrongly (e.g. use of Update inside a text), disable those items
      grafik

    6. Press Replace

    Repeat this process for all syntax changes.

  • As the default layout is still getting updated, custom layouts that just copy this scene might need some reworking.

  • Your text speed might seem super fast, because Settings.text_speed is now a multiplier for the letter_speed. However this change in meaning can result in it being still set wrong. To fix this go to the ProjectSettings>Dialogic>Settings and set "text_speed" to 1

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-9...2.0-alpha-10

Dialogic 2.0 - alpha 9

29 Aug 15:55
63830bc

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Pre-release

🎉 New alpha, new stuff!

If you are using dialogic 2 alphas then we've got an exciting update. It's not the beta yet, but we are getting closer! As always if you have questions or feedback it's best to reach out on emilios discord.

This alpha brings a couple of very useful new features to dialogic as well as some syntax changes and a design overhaul (and many, many bug fixes).

🎈 Big Additions

New Style Editor

The new style editor allows creating multiple sets of layouts+export overrides (which can inherit settings from other styles). This makes it much easier to create style variations for characters or certain sections of timelines.
Image

New Broken Reference Manager

The new broken reference fixer should make it much easier to rename variables, portrait, timelines and characters and then updating references to those in timelines.
Image2

New editor design and new event colors!

The editor now comes with a new design, especially for the settings, but you will find it creeping everywhere... Also the event colors have been made into a nicer palette adding a couple of new ones, for the ever growing number of events!
Image3

🪧 Smaller things to mention

  • more portrait animations
  • useful new shortcuts for the visual editor
  • better auto completion & syntax highlighting
  • better Character Update event (now alows setting what to update and what not to)
  • tons of bug fixes
  • autofocusing correct event fields when created

⚠️Breaking changes

As we are still in alpha these changes have to be corrected manually.

  • the jump and label events now use the following syntax instead of the shortcode syntax:
label MyLabel

jump MyLabel
# or 
jump Timeline/MyLabel
# or (to jump to the beginning of a timeline)
jump Timeline/ 
  • there is also a new return event if you want to return to the last jump
  • the random selection modifier syntax is now <This is one option/And this another/And a third>
  • the new portrait_container node replaces the old portrait_position node. This needs no fixing if you used one of the preset layouts
  • the new and improved style editor will need reconfiguring of your layout scene and settings

Future

We are still hoping to get to the beta phase soon, but developement goes slowly as it's mainly on me right now (@Jowan-Spooner). We want to go into a beta when we are at least somewhat confident about dialogic 2 being stable and not having any breaking changes planned. So if you are interested in a beta soon, test dialogic, report bugs here and give your feedback on discord!

Huge shoutout to @CristianRos for a lot of feedback, testing and contributions for this version.

Btw, it's pretty easy to test the most up to date version from the main branch by downloading the zip and just copying the addons/dialogic folder into your projects addons folder (after removing the old version and while the project is closed!). Sometimes that version has some bugs, but tbh, so have the alpha releases.

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Dialogic 1.5 - the last in the 1.x era?

01 Aug 17:57

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Dialogic 1.5 is here - with a major performance boost

While work on the 2.0 version is going steadily (still hoping for a beta soon), many people are still using dialogic 1 in godot 3.x. And some of these amazing people have been working on making dialogic 1 better then ever.

This release brings bug fixes, small additions and most importantly a major performance improvement! This means having many timelines and characters will no longer slow down the editor. Big thanks to @exelia-antonov and @zaknafean for all the work they've put in.

This is likely the last major release on the 1.x branch as core developers have moved to godot 4 and dialogic 2 (on the main branch). But small fixes and improvements will likely keep coming in, so who knows?

As always, feel free to get in touch with us here or on discord.

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@1.4.5...v1.5

Dialogic 2.0 Alpha 8 (for godot 4.0.2 stable)

22 May 09:20

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What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-7...2.0-alpha-8

Dialogic 2.0 Alpha 7 (for godot 4.0.2 stable)

21 Apr 00:38

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Final countdown before Beta 1!

We'll now slow down on adding new stuff and we'll review:

  • Timelines
  • Characters
  • Settings
  • Variables
  • Styles
  • Glossary

After review all the core areas of the plugin we'll see what needs to get removed, improved, or rebuilt to prepare for the Beta 1 release.
Stay tuned for more updates on the main branch :)

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-6...2.0-alpha-7

Dialogic 2.0 Alpha 6 (for godot 4.0 stable)

04 Mar 13:01
c04152b

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Godot 4 is here! Dialogic 2 isn't there quite yet...

Dialogic 2 has come a long way in the past year, but it's not quite where we want it to be for a stable release.
Anyways this release should work pretty well with the recent godot 4.0 stable release.
As always, expect rough edges, the occasional bug and if you find them: report them! Keep in mind dialogic 2 is not production ready and no promises are made. Things might still change a bit here and there...

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-5...2.0-alpha-6

Dialogic 2 - Alpha 5 (For Godot 4 Beta 10)

26 Dec 12:15

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Hello everyone! Another Dialogic Alpha is finally here.
This feels like the biggest alpha update so far. You will notice a change in the UI and several improvements in many other areas.
As always, it feels like we are getting closer to Beta 1, but we are still not sure of how long that will take.
Hope you are enjoying Godot 4 + Dialogic 2, and happy holidays 🥳 🎉

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-4...2.0-alpha-5

Dialogic 2 - Alpha 4 (For Godot 4 Beta 3)

26 Oct 12:02
c0542ca

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⚠️ This alpha is for testing purposes only. Please procede with caution ⚠️

What's Changed

New Contributors

Dialogic - 2.0-alpha-3

24 Sep 10:06
70972d3

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Pre-release

⚠️ This third alpha is for testing purposes only. Please proceede with caution ⚠️

What's Changed

New Contributors

Full Changelog: coppolaemilio/dialogic@2.0-alpha-2...2.0-alpha-3

Dialogic - 2.0-alpha-2

09 Sep 23:43
4bb13ec

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Pre-release

⚠️ This second alpha is for testing purposes only. Please proceede with caution ⚠️

This version should work with Godot Alpha 16.

We continue to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.

What's Changed

Full Changelog: coppolaemilio/dialogic@2.0-alpha-1...2.0-alpha-2