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Non-linear mixed-media canvas interaction #31

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@sammeltassen

Description

@sammeltassen

Elaboration of improved exhibition UX described in:

Issues

When currently opening an exhibition modal:

  • On mobile, the text seems to have priority over the image (long blocks of text will hide the image canvas).
  • On desktop, the text is stretched out at the bottom, which is less readable.
  • The "start tour" button is sometimes hidden on mobile or stuck away at the bottom right corner on desktop.
  • On mobile, the tour doesn't zoom to the correct coordinates.
  • There's no overview of the tour, or ability to access the tour directly from the canvas.

IMG_6959
Screenshot 2025-01-13 at 09 43 31

Possible solutions

  1. Turn the tour into a scroll, like the (now defunct) Ocean Liners example or the Reuzenarbeid app. This will require an extra button to exit the tour and freely navigate the canvas. On desktop, the text will scroll by on the left side of the canvas, while on mobile, it would scroll over the image. This keeps the lineair tour, while solving much of the other issues.
  2. Automatically change the text when zooming to (or tapping) annotations. This is similar to the Mansholt app. When zooming to a location (in red) on the map, the text scrolls to the right position (the opposite also works: scrolling the text pans and zooms the map). This makes the tour less lineair but it might be less intuitive to operate. On mobile, there's not enough space to show both canvas and text.
  3. Using 1 on mobile and 2 on desktop.
  4. Keep the current interaction (tour steps and buttons) but allowing users to enter the tour by clicking annotations on the canvas, while improving the design.

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