navigation - bot occasionally jumps after completing traversal, causing it to jump off and traverse again
ziplines - some ziplines are high so the bot needs to look up, not just in the direction of the zipline
ziplines - after zip end, bot would occasionally jump and get stuck in a mantle state. we probably need to handle mantle state independently so it causes the bot to complete it and continue.
code - Values that print the same (e.g. 8) may come from different origins (enum, native, boxed), so == can fail even if typeof() says int. Normalize first (+0 or tointeger()).
navigation - some legends can't climb walls - revenant, pathfinder, caustic workaround is to not use them for now
navigation - when the bot is on a higher navmesh tile, if the goal is on a lower and the two are connected via a traversal link, the bot jumps when it reaches the traversal link. once it falls on the floor, it keeps trying to jump and moving constantly forward. it looks like it's trying to wall climb. wall climb should be in one direction - when a navmesh tile is higher than the one the bot is on no workaround
navigation - it is possible for the bot to climb and be outside the navmesh. maybe we could use NavMesh_ClampPointForHullWithExtents? workaround is to punch them back in there :D
navigation - the bot occasionally goes attempts to wall climb a place and starts jumping and going forward constantly. the wall climb logic should probably be fine tuned
navigation - add proper support for human usable traverse portals
navigation - after a zip line, the bot's velocity gets very high and when it comes off the zipline it can start hanging on a building. we need to take care of mantling overall. if for some reason a bot goes into that state, we need to just move forward to complete the mantling, because it doesn't know about it. but it has a state flag so maybe we can use it?
navigation - for vaults (sliding doors, regular doors that require a key), the nav system doesn't know that it's a bad path and the bot can't pass through. we need some way to "tell" the system to not follow a path that goes through a vault or to a vault.
navigation - if navmesh is missing, add a more graceful error than a hard crash lol
bot can get stuck in mantling state - [1464.634] Script(S):[BOT DT F37] ST:Traversing=1 ST:Mantling=1 ST:WallRun=0 ST:ClimbSetUp=0