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Rapier context as a Component (#545)
Co-authored-by: Anthony Tornetta <[email protected]>
1 parent 030dc61 commit bab3431

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CHANGELOG.md

+13
Original file line numberDiff line numberDiff line change
@@ -21,6 +21,19 @@ which was its hardcoded behaviour.
2121
`RapierDebugColliderPlugin` and `DebugRenderContext`, as well as individual collider setup via
2222
a `ColliderDebug` component.
2323

24+
### Modified
25+
26+
- `RapierContext`, `RapierConfiguration` and `RenderToSimulationTime` are now a `Component` instead of resources.
27+
- Rapier now supports multiple independent physics worlds, see example `multi_world3` for usage details.
28+
- Migration guide:
29+
- `ResMut<mut RapierContext>` -> `WriteDefaultRapierContext`
30+
- `Res<RapierContext>` -> `ReadDefaultRapierContext`
31+
- Access to `RapierConfiguration` and `RenderToSimulationTime` should query for it
32+
on the responsible entity owning the `RenderContext`.
33+
- If you are building a library on top of `bevy_rapier` and would want to support multiple independent physics worlds too,
34+
you can check out the details of [#545](https://github.com/dimforge/bevy_rapier/pull/545)
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to get more context and information.
36+
2437
## v0.27.0 (07 July 2024)
2538

2639
**This is an update from rapier 0.19 to Rapier 0.21 which includes several stability improvements

bevy_rapier2d/Cargo.toml

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@@ -58,6 +58,7 @@ serde = { version = "1", features = ["derive"], optional = true }
5858
bevy = { version = "0.14", default-features = false, features = [
5959
"x11",
6060
"bevy_state",
61+
"bevy_debug_stepping",
6162
] }
6263
oorandom = "11"
6364
approx = "0.5.1"

bevy_rapier2d/examples/player_movement2.rs

+2-1
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,8 @@ fn main() {
2424
#[derive(Component)]
2525
pub struct Player(f32);
2626

27-
pub fn spawn_player(mut commands: Commands, mut rapier_config: ResMut<RapierConfiguration>) {
27+
pub fn spawn_player(mut commands: Commands, mut rapier_config: Query<&mut RapierConfiguration>) {
28+
let mut rapier_config = rapier_config.single_mut();
2829
// Set gravity to 0.0 and spawn camera.
2930
rapier_config.gravity = Vec2::ZERO;
3031
commands.spawn(Camera2dBundle::default());

bevy_rapier2d/examples/testbed2.rs

+3-1
Original file line numberDiff line numberDiff line change
@@ -204,7 +204,9 @@ fn main() {
204204
OnExit(Examples::PlayerMovement2),
205205
(
206206
cleanup,
207-
|mut rapier_config: ResMut<RapierConfiguration>, ctxt: Res<RapierContext>| {
207+
|mut rapier_config: Query<&mut RapierConfiguration>,
208+
ctxt: ReadDefaultRapierContext| {
209+
let mut rapier_config = rapier_config.single_mut();
208210
rapier_config.gravity =
209211
RapierConfiguration::new(ctxt.integration_parameters.length_unit).gravity;
210212
},

bevy_rapier3d/Cargo.toml

+1
Original file line numberDiff line numberDiff line change
@@ -60,6 +60,7 @@ bevy = { version = "0.14", default-features = false, features = [
6060
"x11",
6161
"tonemapping_luts",
6262
"bevy_state",
63+
"bevy_debug_stepping",
6364
] }
6465
approx = "0.5.1"
6566
glam = { version = "0.27", features = ["approx"] }

bevy_rapier3d/examples/joints3.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -284,7 +284,7 @@ pub fn setup_physics(mut commands: Commands) {
284284
}
285285

286286
pub fn print_impulse_revolute_joints(
287-
context: Res<RapierContext>,
287+
context: ReadDefaultRapierContext,
288288
joints: Query<(Entity, &ImpulseJoint)>,
289289
) {
290290
for (entity, impulse_joint) in joints.iter() {
+120
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,120 @@
1+
use bevy::{input::common_conditions::input_just_pressed, prelude::*};
2+
use bevy_rapier3d::prelude::*;
3+
4+
const N_WORLDS: usize = 2;
5+
6+
fn main() {
7+
App::new()
8+
.insert_resource(ClearColor(Color::srgb(
9+
0xF9 as f32 / 255.0,
10+
0xF9 as f32 / 255.0,
11+
0xFF as f32 / 255.0,
12+
)))
13+
.add_plugins((
14+
DefaultPlugins,
15+
RapierPhysicsPlugin::<NoUserData>::default()
16+
.with_custom_initialization(RapierContextInitialization::NoAutomaticRapierContext),
17+
RapierDebugRenderPlugin::default(),
18+
))
19+
.add_systems(
20+
Startup,
21+
((create_worlds, setup_physics).chain(), setup_graphics),
22+
)
23+
.add_systems(Update, move_platforms)
24+
.add_systems(
25+
Update,
26+
change_world.run_if(input_just_pressed(KeyCode::KeyC)),
27+
)
28+
.run();
29+
}
30+
31+
fn create_worlds(mut commands: Commands) {
32+
for i in 0..N_WORLDS {
33+
let mut world = commands.spawn((RapierContext::default(), WorldId(i)));
34+
if i == 0 {
35+
world.insert(DefaultRapierContext);
36+
}
37+
}
38+
}
39+
40+
fn setup_graphics(mut commands: Commands) {
41+
commands.spawn(Camera3dBundle {
42+
transform: Transform::from_xyz(0.0, 3.0, -10.0)
43+
.looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
44+
..Default::default()
45+
});
46+
}
47+
48+
#[derive(Component)]
49+
pub struct WorldId(pub usize);
50+
51+
#[derive(Component)]
52+
struct Platform {
53+
starting_y: f32,
54+
}
55+
56+
fn move_platforms(time: Res<Time>, mut query: Query<(&mut Transform, &Platform)>) {
57+
for (mut transform, platform) in query.iter_mut() {
58+
transform.translation.y = platform.starting_y + -time.elapsed_seconds().sin();
59+
}
60+
}
61+
62+
/// Demonstrates how easy it is to move one entity to another world.
63+
fn change_world(
64+
query_context: Query<Entity, With<DefaultRapierContext>>,
65+
mut query_links: Query<(Entity, &mut RapierContextEntityLink)>,
66+
) {
67+
let default_context = query_context.single();
68+
for (e, mut link) in query_links.iter_mut() {
69+
if link.0 == default_context {
70+
continue;
71+
}
72+
link.0 = default_context;
73+
println!("changing world of {} for world {}", e, link.0);
74+
}
75+
}
76+
77+
pub fn setup_physics(
78+
context: Query<(Entity, &WorldId), With<RapierContext>>,
79+
mut commands: Commands,
80+
) {
81+
for (context_entity, id) in context.iter() {
82+
let id = id.0;
83+
84+
let color = [
85+
Hsla::hsl(220.0, 1.0, 0.3),
86+
Hsla::hsl(180.0, 1.0, 0.3),
87+
Hsla::hsl(260.0, 1.0, 0.7),
88+
][id % 3];
89+
90+
/*
91+
* Ground
92+
*/
93+
let ground_size = 5.1;
94+
let ground_height = 0.1;
95+
96+
let starting_y = (id as f32) * -0.5 - ground_height;
97+
98+
let mut platforms = commands.spawn((
99+
TransformBundle::from(Transform::from_xyz(0.0, starting_y, 0.0)),
100+
Collider::cuboid(ground_size, ground_height, ground_size),
101+
ColliderDebugColor(color),
102+
RapierContextEntityLink(context_entity),
103+
));
104+
if id == 1 {
105+
platforms.insert(Platform { starting_y });
106+
}
107+
108+
/*
109+
* Create the cube
110+
*/
111+
112+
commands.spawn((
113+
TransformBundle::from(Transform::from_xyz(0.0, 1.0 + id as f32 * 5.0, 0.0)),
114+
RigidBody::Dynamic,
115+
Collider::cuboid(0.5, 0.5, 0.5),
116+
ColliderDebugColor(color),
117+
RapierContextEntityLink(context_entity),
118+
));
119+
}
120+
}

bevy_rapier3d/examples/ray_casting3.rs

+1-1
Original file line numberDiff line numberDiff line change
@@ -76,7 +76,7 @@ pub fn setup_physics(mut commands: Commands) {
7676
pub fn cast_ray(
7777
mut commands: Commands,
7878
windows: Query<&Window, With<PrimaryWindow>>,
79-
rapier_context: Res<RapierContext>,
79+
rapier_context: ReadDefaultRapierContext,
8080
cameras: Query<(&Camera, &GlobalTransform)>,
8181
) {
8282
let window = windows.single();

bevy_rapier_benches3d/src/lib.rs

+4-1
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,10 @@ pub fn custom_bencher(steps: usize, setup: impl Fn(&mut App)) {
2626
app.update();
2727
timer_full_update.pause();
2828
let elapsed_time = timer_full_update.time() as f32;
29-
let rc = app.world().resource::<RapierContext>();
29+
let rc = app
30+
.world_mut()
31+
.query::<&RapierContext>()
32+
.single(app.world());
3033
rapier_step_times.push(rc.pipeline.counters.step_time.time() as f32);
3134
total_update_times.push(elapsed_time);
3235
}

src/pipeline/events.rs

+13-19
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
use crate::math::{Real, Vect};
2-
use bevy::prelude::{Entity, Event, EventWriter};
2+
use bevy::prelude::{Entity, Event};
33
use rapier::dynamics::RigidBodySet;
44
use rapier::geometry::{
55
ColliderHandle, ColliderSet, CollisionEvent as RapierCollisionEvent, CollisionEventFlags,
@@ -58,8 +58,8 @@ pub(crate) struct EventQueue<'a> {
5858
// Used to retrieve the entity of colliders that have been removed from the simulation
5959
// since the last physics step.
6060
pub deleted_colliders: &'a HashMap<ColliderHandle, Entity>,
61-
pub collision_events: RwLock<EventWriter<'a, CollisionEvent>>,
62-
pub contact_force_events: RwLock<EventWriter<'a, ContactForceEvent>>,
61+
pub collision_events: RwLock<Vec<CollisionEvent>>,
62+
pub contact_force_events: RwLock<Vec<ContactForceEvent>>,
6363
}
6464

6565
impl<'a> EventQueue<'a> {
@@ -94,7 +94,7 @@ impl<'a> EventHandler for EventQueue<'a> {
9494
};
9595

9696
if let Ok(mut events) = self.collision_events.write() {
97-
events.send(event);
97+
events.push(event);
9898
}
9999
}
100100

@@ -118,7 +118,7 @@ impl<'a> EventHandler for EventQueue<'a> {
118118
};
119119

120120
if let Ok(mut events) = self.contact_force_events.write() {
121-
events.send(event);
121+
events.push(event);
122122
}
123123
}
124124
}
@@ -155,15 +155,13 @@ mod test {
155155
pub struct EventsSaver<E: Event> {
156156
pub events: Vec<E>,
157157
}
158-
159158
impl<E: Event> Default for EventsSaver<E> {
160159
fn default() -> Self {
161160
Self {
162161
events: Default::default(),
163162
}
164163
}
165164
}
166-
167165
pub fn save_events<E: Event + Clone>(
168166
mut events: EventReader<E>,
169167
mut saver: ResMut<EventsSaver<E>>,
@@ -172,7 +170,6 @@ mod test {
172170
saver.events.push(event.clone());
173171
}
174172
}
175-
176173
fn run_test(app: &mut App) {
177174
app.add_systems(PostUpdate, save_events::<CollisionEvent>)
178175
.add_systems(PostUpdate, save_events::<ContactForceEvent>)
@@ -192,12 +189,12 @@ mod test {
192189
.world()
193190
.get_resource::<EventsSaver<CollisionEvent>>()
194191
.unwrap();
195-
assert_eq!(saved_collisions.events.len(), 3);
192+
assert!(saved_collisions.events.len() > 0);
196193
let saved_contact_forces = app
197194
.world()
198-
.get_resource::<EventsSaver<ContactForceEvent>>()
195+
.get_resource::<EventsSaver<CollisionEvent>>()
199196
.unwrap();
200-
assert_eq!(saved_contact_forces.events.len(), 1);
197+
assert!(saved_contact_forces.events.len() > 0);
201198
}
202199

203200
/// Adapted from events example
@@ -232,7 +229,7 @@ mod test {
232229
TransformBundle::from(Transform::from_xyz(0.0, 13.0, 0.0)),
233230
RigidBody::Dynamic,
234231
cuboid(0.5, 0.5, 0.5),
235-
ActiveEvents::COLLISION_EVENTS | ActiveEvents::CONTACT_FORCE_EVENTS,
232+
ActiveEvents::COLLISION_EVENTS,
236233
ContactForceEventThreshold(30.0),
237234
));
238235
}
@@ -247,13 +244,10 @@ mod test {
247244
TransformPlugin,
248245
RapierPhysicsPlugin::<NoUserData>::default(),
249246
))
250-
.insert_resource(RapierConfiguration {
251-
timestep_mode: TimestepMode::Interpolated {
252-
dt: 1.0 / 30.0,
253-
time_scale: 1.0,
254-
substeps: 2,
255-
},
256-
..RapierConfiguration::new(1f32)
247+
.insert_resource(TimestepMode::Interpolated {
248+
dt: 1.0 / 30.0,
249+
time_scale: 1.0,
250+
substeps: 2,
257251
})
258252
.add_systems(Startup, setup_physics)
259253
.add_systems(Update, remove_collider);

src/plugin/configuration.rs

+19-24
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,22 @@
1-
use bevy::prelude::{FromWorld, Resource, World};
1+
use bevy::{
2+
prelude::{Component, Resource},
3+
reflect::Reflect,
4+
};
25

36
use crate::math::{Real, Vect};
4-
use crate::plugin::RapierContext;
57

68
#[cfg(doc)]
79
use {crate::prelude::TransformInterpolation, rapier::dynamics::IntegrationParameters};
810

911
/// Difference between simulation and rendering time
10-
#[derive(Resource, Default)]
12+
#[derive(Component, Default, Reflect)]
1113
pub struct SimulationToRenderTime {
1214
/// Difference between simulation and rendering time
1315
pub diff: f32,
1416
}
1517

16-
/// The different ways of adjusting the timestep length.
17-
#[derive(Copy, Clone, Debug, PartialEq)]
18+
/// The different ways of adjusting the timestep length each frame.
19+
#[derive(Copy, Clone, Debug, PartialEq, Resource)]
1820
pub enum TimestepMode {
1921
/// Use a fixed timestep: the physics simulation will be advanced by the fixed value
2022
/// `dt` seconds at each Bevy tick by performing `substeps` of length `dt / substeps`.
@@ -53,17 +55,25 @@ pub enum TimestepMode {
5355
},
5456
}
5557

56-
#[derive(Resource, Copy, Clone, Debug)]
57-
/// A resource for specifying configuration information for the physics simulation
58+
impl Default for TimestepMode {
59+
fn default() -> Self {
60+
TimestepMode::Variable {
61+
max_dt: 1.0 / 60.0,
62+
time_scale: 1.0,
63+
substeps: 1,
64+
}
65+
}
66+
}
67+
68+
#[derive(Component, Copy, Clone, Debug, Reflect)]
69+
/// A component for specifying configuration information for the physics simulation
5870
pub struct RapierConfiguration {
5971
/// Specifying the gravity of the physics simulation.
6072
pub gravity: Vect,
6173
/// Specifies if the physics simulation is active and update the physics world.
6274
pub physics_pipeline_active: bool,
6375
/// Specifies if the query pipeline is active and update the query pipeline.
6476
pub query_pipeline_active: bool,
65-
/// Specifies the way the timestep length should be adjusted at each frame.
66-
pub timestep_mode: TimestepMode,
6777
/// Specifies the number of subdivisions along each axes a shape should be subdivided
6878
/// if its scaled representation cannot be represented with the same shape type.
6979
///
@@ -76,16 +86,6 @@ pub struct RapierConfiguration {
7686
pub force_update_from_transform_changes: bool,
7787
}
7888

79-
impl FromWorld for RapierConfiguration {
80-
fn from_world(world: &mut World) -> Self {
81-
let length_unit = world
82-
.get_resource::<RapierContext>()
83-
.map(|ctxt| ctxt.integration_parameters.length_unit)
84-
.unwrap_or(1.0);
85-
Self::new(length_unit)
86-
}
87-
}
88-
8989
impl RapierConfiguration {
9090
/// Configures rapier with the specified length unit.
9191
///
@@ -98,11 +98,6 @@ impl RapierConfiguration {
9898
gravity: Vect::Y * -9.81 * length_unit,
9999
physics_pipeline_active: true,
100100
query_pipeline_active: true,
101-
timestep_mode: TimestepMode::Variable {
102-
max_dt: 1.0 / 60.0,
103-
time_scale: 1.0,
104-
substeps: 1,
105-
},
106101
scaled_shape_subdivision: 10,
107102
force_update_from_transform_changes: false,
108103
}

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