Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inserting then removing SolverGroups doesn't reset it to the default. #472

Open
Selene-Amanita opened this issue Aug 5, 2023 · 0 comments
Labels
A-Integration very bevy specific C-Bug Something isn't working D-Medium P-Medium S-not-started Work has not started

Comments

@Selene-Amanita
Copy link

I implemented a component to make an entity have no "real" (solver) collisions (no force applied to it, doesn't apply forces) until it has no (intersection) collisions.
For that I attached an empty SolverGroups to it then removed it.
But my entity continued to not interact with other colliders.
If instead of removing SolverGroups I apply one that makes it interact, it does.
My guess is that the SolverGroups is not resetted to the default value (the one an entity has when no SolverGroups component is inserted) internally.

@Selene-Amanita Selene-Amanita changed the title Attaching then removing SolverGroups doesn't reset it to the default. Inserting then removing SolverGroups doesn't reset it to the default. Aug 5, 2023
@sebcrozet sebcrozet transferred this issue from dimforge/rapier Jan 28, 2024
@Vrixyz Vrixyz added C-Bug Something isn't working D-Medium P-Medium S-not-started Work has not started A-Integration very bevy specific labels May 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Integration very bevy specific C-Bug Something isn't working D-Medium P-Medium S-not-started Work has not started
Projects
None yet
Development

No branches or pull requests

2 participants