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Create constructor for ConvexPolyline that does not remove any vertices #278

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@Ughuuu Ughuuu commented Oct 6, 2024

  • Fixes Give option to not remove vertices when constructing ConvexPolyline and other such shapes #277
    In Godot Rapier, Godot sends vertices that it uses to draw the polygon. If Parry removes some vertices, then the physics will not work correct. We need the extra vertices even if collinear, and ideally have the collinearity check done in Godot at some point or sent as a warning to console. For now a function that accepts points and doesn't remove any is needed for this use case.

@Ughuuu Ughuuu force-pushed the create-constructor-that-does-not-remove-points branch from ffc7300 to 4eb05f7 Compare October 6, 2024 08:07
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Give option to not remove vertices when constructing ConvexPolyline and other such shapes
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